Wasteland 2 quirks reddit Either way, you kinda want to have all peacful classes for very pleasant gameplay - Nerd Stuff, Weird Science, Medic, Explosions, Lockpicking, Survival (for better fights on global map), toasters, animal befriend and of course weapon upgrades. Mania and melancholy are two sides of the same coin, and you have known it all your life. I've actually thrown together a guide on the subject, because he's not only strong as fuck, but also a rather amusing character. The tv pilot is on reddit. Plus wasn't one of the quirks really decent? Like, reduced level ups early on, increased level ups past a certain point or something? Hey all Wasteland 2: DC showed up on my steam and I'm looking to plan out my 4 rangers. Instead of being new to the area, you already have relationships you can alter however you want. This quirk will ensure that any Hard Ass speech check will automatically succeed regardless of how many points you have invested in it. Unless you have a few specific Perks or Quirks on them (I. This is the subreddit for the Elden Ring gaming community. The assault rifle actually does more damage than even the eliminator sniper when specd for it (comparing when speced for the snipers) and the range is 18 without mods but you can be more mobile (I’m not on right now so I can’t check) but it only costs 4 ap (3 ap with the mag and because it’s a 5 round burst that’s a 50% chance for one shot to be a mega crit, and obviously chances for The usual 1 combat skill + 2 non-combat skill per char like in WL2 is still a good rule of thumb. I eventually chose a heavy armor sniper-bladed ranger and the following posts really helped in making an optimal run from Arizona to LA. Late too. Replaced NPC rangers wait in the Ranger citadel, so you can rehire them later if you want. Does this quirk make it significantly better with max intelligence? Step 2. To be honest Blunderer is also an awful quirk imho as well. Most battles except a few hard ones don't last very long, and those first couple rounds your team will usually wipe out most things you encounter. I dont think grabbing Pointdexter worked when it scaled them up to my level). Perception high on someone. This page lists all armor[1] in Wasteland 2. If you love difficult turn-based tactical combat RPG with a post-apocalyptic backdrop aka Fallout 1/2 (or tactics), then Wasteland 2 is right game for you. And the leader type is helpful and shouldn't have an Ass skill. The others like mechanics, and lockpick are slightly more essential, at least for looting and exploration. Executive Summary If you simply want some guidance on getting started, here it is: Subtlety ain't something anyone's ascribed to you before. If I plan to mod SMG's, I typically mod the midgame Enforcer straight explosive damage then go for the PDW late. Part 2: Basic Idea & Weapon Comparisons (guide part 2: Basic Ideas & Weapon Comparisons) The offical subreddit for discussion on the Wasteland series from inXile entertainment and related titles! I last played Wasteland 2 back in 2017 and never finished, so I've restarted it now that I finished Wasteland 3. I checked the wiki and could not find a 'must have' trinket for this character so I could use the point to get awareness to 4, giving her 12 combat initiative and 7 action points at the start of the game. Quirk: Brittle Bonés. So, by level 19 you break even. Thus whoever made the Quirks really over weighted how valuable a couple of AP is. (Minus status resistance so don't think you'll blind a Scorpitron. EDIT: Ignore me, I misunderstood the text. Some additions. There are dozens of Min/Max Build Guides focused on combat efficiency, but they often neglect mentioning where they assign their Utility Skills (especially from an early-game perspective). Quirk like pyromaniac and disciple of the metal definitely increase damage when a fire mod is equipped on a weapon. 2 burst shots with an AR and 2 shots with a sniper is busted and most encounters end in 1 round. It then gives +1 skill point on levels 11+. run to the tower, get the repeaters run to the highpool, power the tower, install the repeater, run to ranger citadel, push the button, import the characters into the start and repeat. 31K subscribers in the Wasteland community. That said, you get 2x custom choice creation quirks if you pick your own custom ranger, which lets you min/max more. For anyone wondering, you can edit the quirk in the save file. i guess its the right one but just to be sure i wont start playing the wrong one. Easy way to controll that, is to remember that every new level needs 100 more exp to gain, so 1 -> 2 is 300 exp, while 2 -> 3 is 300+400, and 3 -> 4 will be 300+400+500, so do the math. You are subject to intense mood changes, and those around you say you're almost like a different person each time they see you. Skills - 2 AR, 2 Hard Ass, 1 Lockpick and 1 Safecracking. The Quirks are listed in an order to match the order of the weapons listed above. Bonus Con regen per turn after Recovering ally - huge 2-20% Bonus damage after boss kill - minor 2. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. The medical stuff on someone. Score! Quirk 2: this rifle only takes 1 bb at a time, and only costs 1 AP to reload. Murderbot starts off with Coordination maxed, 2 ranks in strength, the rest in INT. ) Step 3. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. One of your snipers wants sadomasochist. It's just a big part of it's power comes from the PEN. Is there an out of game recourse that lists all the perks and quirks and what they do? Are all perks unlocked by having skills at certain levels or are some available to anyone? Oct 14, 2015 · Any good builds that include quirks? the negatives warned me off. Posted by u/jefrey13 - 3 votes and 2 comments i bought the directors cut on steam. With a 3. Combat wasn't the main reason I dropped Wasteland 2 though, I just didn't find any part of it interesting. Nov 1, 2015 · I checked the encoding and it's already set to UTF-8 (no BOM), BUT I also tried removing the line breaks before the <@> tags and this seemed to work - I managed to remove the quirks from 2 characters and save the file again without screwing up all the names :) Thanks Guys - much appreciated!. In WL2 you get to add 3 NPC's and can swap to new ones as you find them. -20% Evasion is almost negligible considering would end the fight soon with all the extra damage. I mainly ask this because I have heard from just about everywhere that Wasteland 2 falls in line with Fallout 1 and 2, which are hard to enjoy for me due to their poorly-aged gameplay. The “” means that we don’t want to give this ranger any quirks. I'm using 2 pump chump on my sniper and while it might seem detrimental it's really not. 2 Fire Trooper Early game ya, it's insane. for this char This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. Also a lot of the guides I'm finding are completely out of date which I'm going to imagine are potentially vastly not helpful as the game has released many patches and changed many of the best min/max capabilities players used to have but are now restricted. I think it may be difficult to go from wasteland 3 to wasteland 2 as graphically and UI wise the improvements are vast. Could get +2 AP with the Brittle Bones quirk, which seems to be a favourite for sniper builds, but even without that quirk, with 12 AP and the Deadeye perk it would be two shots per turn with a 7 AP rifle , since the cost would go down to 6 AP while not moving, which there wouldn't be AP left for anyway. Is that the same case here or are things more well balanced? Wasteland 2 feels larger than Wasteland 3; the game mechanics are not as streamlined as they are in 3, but the combat overall feels more satisfying, in large part due to how initiative is handled. the best background imo is the goat one which gives bonus crit chance, which i applied to all of my characters. 2. e. Warning: serial killer quirk doesn't work if you're starting combat with a kill. Health perk, wasteland roamer quirk as you have 10 cha = balances it away. I wouldn't give anyone, except maybe the leader, anything less than an 8 in speed. Just a quick note, varangian is talking about the asshole quirk, not perk. I gave this quirk detailed consideration myself a while ago, and i agree that for serious mix-max parties, having one ranger with this quirk is indeed the way to go, for both the benefits mentioned in the OP and the following further benefits: For a sniper i would recommend 1 of the 2 quirks: Sadomasochist - Ranged Damage Bonus +33. Generally go with backgrounds, quirks and gear that give offensive bonus, like crit chance, strike rate etc. -1 AP doesn't really matter since you can "store" AP for the next round and the percent decrease can be overcome with weapon / armor mods. ) and 8 APs on Sniper Rifle users (In order to shoot and crouch, or move out of pressure and shoot). If clothing, then this one will surely provide the relevant information. RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. if you aren't a skill bot It can be useful but not as useful as other more targetted quirks. So 2. Even though she was Native American, just like Vulture's Cry is. If you're looking for radiation suits, this article will help. I am looking forward to quirks and perks but yeah, this combat system, while fun, was never going to be my primary draw for this game. Instead of Blunderer, I think Way of Squeezins is the perfect quirk for the melee tanker. In my opinion, if your experience with Fallout started off with the original games, then by all means get hold of Wasteland 2 (and the check out the upcoming Wasteland 3) and take a crack at it. 2) Way of Squeezin = +50% damage bonus when drunken, but -20% to damage when sober. For my party i want to use modified versions of fextralife builds: Heavy Hitter (Quirks: Two Chimps Pump, BG: Explodimaniac, skills: Big Guns, Hard Ass, Explosives and Leadership), Sneaky Sniper (Quirks: Sadomachocist, BG: Goat Killer , skills: Sniper 31K subscribers in the Wasteland community. The offical subreddit for discussion on the Wasteland series from inXile entertainment and related titles! Members Online When I’m bored I like to text my boss and describe my exploits in Wasteland 3. Ad. Aug 26, 2018 · I'm building a leadership character and am thinking of giving her the ascetic trait. 3 Merchants 1. While the combat is similar to Xcom 2, it was also really easy, but extremely drawn out. I don't think there will be anymore patches so guides like these can be completed now instead of changing with all the previous patches. 65 combat speed will be 1. Sadomasochist, Waste Roamer, Gob, Medical Marvel and Serial Killer are some of the best. In Wasteland 3 the recruits pretty much come pre-built as the type of character they will be and have allegiance to certain factions on top of that. It hearkens back to the older style of games, but without the clunkiness that was experienced back in the day that people would have trouble with In Wasteland 2 I remember snipers and assault rifles far outpacing everything else, with big guns, smgs, shotguns, energy weapons, and handguns just being inferior 99% of the time. Quirk 1: this rifle inflicts the Blind debuff 100% of the time. It’s pretty much the same as wl3, try and have 1 sniper, ar, pistol and smg and divide the other skills up so everyone has roughly 3, I can’t remember which companions had which skills but the good thing about this game is you have a percentage chance to pass skill checks and if you fail you can save scum which saves wasting points early on in game Kick Ass 7 (+1 book, +2 quirk) Weaponsmith 7 (+1 book, +2 quirk) Unlike my leader where I struggle a bit with the speed of 2, this character starts of a little too slow but builds nicely. Mechanics on someone. The decimals are used in a single move, and they do not carry over to subsequent move commands. There's parts of Wasteland 2 I really don't like playing; the majority of the Arizona locations are a slog, honestly. No it's not the 20 CI I've seen elsewhere, but I already regularly take two shots with my 6 AP sniper rifles. Even the negative skill modifiers can be ignored if you plan your character accordingly. Quirk: None Main damage dealer - 8 Coordination, 1 Luck, 6 Awareness, 4 Strength, 4 Speed, 4 Intelligence and 1 Charisma. small arms at 8 you get devestation perk that increases the damage of the shotgun by 25% for each enemy within the cone of fire. I think now is the best time to explore the game mechanics and strategies for wasteland 3. With the Emergency Response effect and Varangian Blood effect, I could attempt to rush and revive and hide and shoot. The offical subreddit for discussion on the Wasteland series from inXile entertainment and related titles! Depends on what you want to do with them. Options to specialize give a far more interesting gameplay experience when you have to literally 'design' four characters with limited personality. Delayed Gratification gives -1 skill point per level on levels 2-10 (for a total of -9 skill points). . Then Reddit not only killed third party apps by overcharging for their APIs, they did it in a way that made it plain they're total jerks. Wasteland 3 has a nice setting and story but Wasteland 2 has more features, skills, quirks, perks, etc etc. That way you can skip restarting and just build a new but identical ranger. Your arms are like tree trunks with concrete blocks on the ends, and just about as graceful. I will clarify that I think all of the AP gaining quirks are really underwhelming. Go all-in on the +fire quirks. (Different to most other cRPGs) Awareness, Intelligence and Luck for Ranged Damage Dealers Strength, Speed and Luck for Melee Damage Dealers (Speed is important on melee because you need to be able to move around the map efficiently to get to your target, and its very easy to get crit to 100% without any intelligence using perks/consumables/gear) Quirk/Background: Death Wish + Goat Killer Skills: Sniper + Animal Whisper + nerd shit + toaster repair Character 2 Scar (Gunslinger essentially who I will have as my heal leader, again should my charisma be higher or can I level it up later for better dialogue) Coordination - 6 Luck - 6 Awareness - 1 Strength - 2 Speed - 2 The map design felt much more alive. I want to play Wasteland 3 but don't know which groups are viable. Since it's unlikely you'll be deliberately ignoring a target in pistol range, the rest of the team will likely be focusing it down so you'll get maybe 1 or 2 rounds out of it. It's funny, no one even cared who you were until you put on the nose. - I also watched some youtubers and noted down their ideas. If you don't, you are ridijg a wave, once you are weak, once you are the god. It's loaded with content, has a ton of replay value, and unlike many modern RPGs, it really lets you customize your entire experience. Sado makes your first round sneak attack insanely lethal, and helps you in the endgame with the lvl 10 sniper perk chain ambush - which can kill everything if used correctly. But there are a few quirks that are fine for snipers/gunners all work generally the This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. All heavy armor suits have a minimal Feb 13, 2020 · I like 2 pump myself because it gives those +2 aps PLUS hit bonus for the first 2 rounds instead of just the 2 aps. Luck or Awareness are good choices. I thought it was an additional +3 con/level for each point of strength, but its just a flat +3 con/level for str 2-3, the scaling doesn't go up until str 4 (to +6). So for example if the first weapon on the list is smg and the first quirk on the list is serial killer this means you need to take them both because they work together really well. So I’m not tryna start over, so I just bought wasteland 3 and wanna give this a good go Posted by u/hotpants22 - 2 votes and no comments The short answer is that it's very easy to max 3 skills per character and it's hard (but totally possible) (but hard) to max 4 skills per character. Varangian Blood: gives you 3 AP on the turn you need to save someone, then on turns where nobody is dead, you lost 4 AP. From the producer of the original Fallout comes Wasteland 2. like brittle bones which is basically +4 stat (2 AP) and still allows you to use trinkets 127 votes, 30 comments. the directors cut version needs more storage space. 3 Skills and perks 2. 4 Crafted Gear 2. I've not played all the way through Wasteland 2 so I'm not sure, but in the original there were some high-value items that could only be obtained by someone with this skill late in the game. HMG's can kill 2+ enemies if they are close together. I've put in plenty of time in all three games in the series. It's listed as a "trait", just ctrl+f for "Trait_XXX" with XXX = your quirk with no space, for instance "Trait_BrittleBones". So you get to hear their background and intro quests. 5 combat speed character can travel 5 tiles in 2 AP, but if you move 2 tiles first with 1 AP, then you cannot move the additional 3 tiles with 1 AP. I very rarely drop games, but I couldn't stand to play Wasteland 2 any longer. One sniper and one assualt rifle with very high initiative so the get lots of turns. I don't think I ever used perks back then for some reason. There's +2 trinkets for some skills which means 14 skill points if you intend to max those skills. Atom rpg. Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does. Explosives or Weird Science allows you to stack damage types if you mod your rifle with a linkage or use one of the special damage type rifles. The post is about Pointdexter, which is a quirk, so you cant take it when leveling up. +0. Nice, pretty much how i've got my team set up, each with a point or 2 in a sidearm/blade just for close encounters, got me through WL2 nicely. Bumping to 5/5. For specifics on how armor works in combat, see armor penetration. 7 and etc. Basically everything I did on Reddit from 2008 onwards was through Reddit Is Fun (i. Overall I think I'm happier with the experience from Wasteland 2, but that's just me. But Wasteland 3 is very good too, with its skill system finally under control compared to the sheer madness of Wasteland 2, a robust turn-based combat system and plenty of really good writing and encounter design. May 22, 2014 · Playing this the other day, made up a Jewish Native American Ranger, went to Highpool, Vulture's Cry still regarded that character as a "foreigner". In anticipation of Wasteland 3, I did a solo Supreme Jerk run through Wasteland 2 DC, building my ranger around the advice of contributors who had successfully done solo runs before. Mar 10, 2016 · Trinkets are easily worth 1 Stat point (engagement rings for instance -2 AP +3 initative = -2 Coord +3 Awareness. ) These games tend to focus heavily on role-play and autonomy through the application of a player's chosen attributes and skills. The asshole quirk can only be selected at the beginning of the game. i just finished my first playthru and chose the hardest difficulty. Also if you like reading wasteland stories. SAMPLE BUILDS AND PLAYSTYLE 3. Sounds good, but you need to build around and play around this quirk. Posted by u/AyerynnM - 3 votes and no comments I was wondering if anyone knew whether certain perks, quirks, and attributes stack between multiple characters such as how does having multiple… i did an shotgun mechanic build, my guy can shoot like 4-5 Times at Level 10. Thief Striker: Background: Raider Hater Quirk: Serial Killer Skills: Automatic weapons, Lockpick, Mechanics, Weird Science Initially focus on lockpicking as you get a lot of bonus XP from locks. the icon is the same though. So your full party size is six (not four), two of whom must be Companions, and you should plan your Skill distribution across all six characters accordingly. Back in Wasteland 2 (where "kill them before they can hit back" very often did not work, and on supreme jerk, hitting back often meant two-shot characters) one of my favorite things was realizing that I could put together a character that, thanks to the armor system, could shrug off basically any attack with minimal consequences, up to and including blasting my way through those idiotic monks. 4 coordinate is actually good enough for a long time, 8 ap, 2 ap to move. for someone shooting the Freeze Ray, for example, I'd go with snipers + weird science + potentially Sneaky Shit for skills, though that's spreading skills a bit too thin, books can help. Leadership is super stron paired with 2 damage dealers. After that it doesn't matter much. 30K subscribers in the Wasteland community. The important part is you move 6 spaces out of cover (2 AP) and shoot 3 times (10 starting AP, -2 AP to move, free attack, 8 AP to shoot two more times). I know drinking can cause a big decrease in AP, but is it THAT bad? Also, he has sneak which Kwon already has who you get earlier and lockpicking which I feel most people would already have decently leveled by the time you recruit him. 0 Punk Lovers 3. SMGs and Big Guns are pretty much worst weapons there, while Energy Weapons practically don't deserve a mention (with 1 exception), while ARs and Sniper Rifles dominate, especially when you know how to abuse initiative. Leader skills get a boost from killing "multi-enemies in a turn" So they want quirks and a weapon that makes that more reliable to do every turn. SQUAD BUILDING 2. Both quirks are really great - with a Coordination of 6 death wish gives you 2 attacks a round with a sniper rifle (eventually you'll need 10). 4 Combat Speed +25% Crit resistance Unlock Clown outfit-2s Detection time : It transforms you, and you become its vessel. They can have much better initial stats including quirks. EDIT: after some tinkering, managed to get high enough Crit to make this reliable. Question about Two-Pump Chump quirk The wording is a tad confusing. Went with 2/1/10/1/1/5/1 (Goat Killer Background + Death Wish Quirk) later spend your points in Coordination for the double shot in Turn 1 and Int for better Crits. I really enjoyed writing backgrounds in Wasteland 2 as well! That's one thing I'd really want in Wasteland 3; being able to write custom backgrounds at character creation and having them displayed in-game, as well as choosing various things such as age, religion and such and having that displayed in-game too. Honestly I figure it's probably more of a throw-back or nostalgic nod to the Toaster Repair skill in the original Wasteland. Sep 2, 2020 · As for your OP, some Quirks are super useful. The offical subreddit for discussion on the Wasteland series from inXile… 2. X com games have good fighting but the story is meh. I imagine the Ascetic bonuses can be better for some specific characters though, particularly since there are no trinkets for weapon skills (of course there's Very early in the game you'll get 2 Companions, Luca and Kwon, who you can respec however you want when you save some more money (though they don't get Quirks). So, I was thinking, does or will the religion and ethnicity of your Rangers make a difference during the game ? or a difference during character creation to get different clothing In Wasteland 2, you started with 4 characters and the recruits that you pick up along the way, especially early on like Ralphy, can be molded into what you want. Hello everyone i just joined a minute ago but been streaming wasteland 3 since it came out. Round 3+ switch to using explosives or healing wounded. Spend points in Sniper, Sneaky Shit, Explosives and Lockpicking. Upvoting for an excellent write-up. There is a lot of balancing that could/needs to be done. +25% toHit from 2-punch will kill most enemies in the early game. If it lasts 2 rounds, that's +32% at best. 1 Brawler 3. That's 2 AP to move back into cover, and 4 AP to shoot for a 4th time. In most turn based games every gets a turn in order until everyone has done their turn, but in Wasteland 2 if your character have high enough speed they can actually act twice in one round. I also liked the morally grey, politically-driven plot of Wasteland 3 much more than the mystery-driven plot of Wasteland 2 with a classic big bad evil guy at the end. 100% Crit and +3 AP will allow you to wipe your enemy out. 0 move rate, that's 6 spaces for 2 AP a net gain of 2 AP per turn. the jackhammer especially seems to be overpowered as crazy, it does 109-160x3 damage, with crits and multiple people in the cone you Then this tank would have extra CON nearly equal to extra 2 points of STR (from extra +3 to Luck), 2% extra evade, 3% extra crit, and 6% extra chance to get extra AP point per turn - all that by the price of 3 lower combat initiative. Sweet spot you're looking for is 12APs, which is four shots with the Final Assessment, three with the Ion Beamer, or two bursts with the Gamma Ray Blaster. i Think skin quirk paired with blade armor perk and all the other armor boost perks can make one charqcter almost invincible for most of the game. Try out wasteland 2. i can kill multiple enemies at once with it. ) That's -40% to hit, pretty great. Varangian Blood - Absolutely insane quirk on your core damage dealer. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. I guess this depends on player's play style alot, too. Oct 13, 2015 · If you wish to stall levels it's the most overpowered quirk there. You are now able to edit attributes, skills, etc. As for min-maxing your Squad? You'll have to talk to someone that enjoys Wasteland 2's gameplay more than me. Her stats 2 1 3 2 6 4 10. You only need a WS of around 6 for the Chemtek armor. 4 Quirks and backgrounds 2. Is it that after two turns I lose an ADDITIONAL 1AP and -15% CTH, or is it -1/-15% flat for the rest of combat? he has a ridiculously strong background, and if you can get constant crits, he'll basically only do 5-10% less damage than your min-maxed rangers with sadomasochist quirks and such. As they rank up, max int, then get cha up to 7. The 15% to catch on fire is so minor you won’t notice. Wasteland 2 is far better in that aspect but Wasteland 3 is still an amazing game. 2 sniper shots to start off the round gives you a really nice advantage. The Emergency Response perk from first aid level 1 offers +1 combat speed for 2 turns when someone is downed, which matches well with the Varangian Blood buff effect (+3 AP for 1 turn when someone is downed). 3 to flurry > dragon strike, left over ap to move to a better spot or keep attacking. slap range mods on the shotgun and go to town. Plays the back field and rarely moves up forward. It may be awhile before some actually decent uses for them show up. 2 starting guy, Murderbot and XPgoblin Murderbot has Disciple of Metal background and Serial Killer quirk. Because I typically put max Barter, Weapon Modding, and Armor Modding all on one mule at base, I only have 13 utility skills to worry about. Scotchmo has a quirk giving him -20 percent damage when sober and was wondering how much of a downside that is. (i. i recommend having a sniper with max coordination and the quirk that gives +3ap at the cost of not being able to wear any armor, since this will allow u to get off 2 shots a turn with the best snipers in the game. 2 quirks don't even work, and a bunch of perks might as well do absolutely nothing (no tripping alarms / explosives?) Reply reply Silentnotsodeadly Even assuming it stacks, you'll get 4 shots and +16% at best. Luck/Char/Int as primary stats. I am in my first playthrough about halfway through and my 2 main killers each have 14 AP with the bonus AP quirks. Wasteland 3 tugged at my emotions in some missions I do not remember feeling that for wasteland 2 (might do if someone reminds me). 2 Mods 1. 7 I used a save editor to respec them, add some quirks where I thought they could fit, but try to keep them roughly in their original builds. 6 Animal followers (Pets) 2. When I played 2 almost every single character I had maxed out speed. In Wasteland 3, all of my rangers end up with 10 intelligence and 10 luck; awareness (ranged damage) would be my next focus; coordination is neither here nor there. But look out for skills to just put a few points in for low level perks (example: lvl 3 perk mechanics for +20% dmg to robots/vehicles). If the first shot kills only 1, Serial killer gives you enough AP's for a 2nd shot. 4 Quirks - There really aren't much suitable quirks for this build. I personally have used a Sniper Leader Lucia as I like her unique quirk. She's going to use handguns, leadership and either surgeon or field medic. A subreddit for the Total War strategy game series, made by Creative Assembly. A 50% damage bonus is really good, and the penalty is almost non-existence. You can just have one point in it and succeed at level 10 checks. Dragon strike is the key thing, things are stunned around you. Pyromaniac has a drawback but if you can give that person 100% fire resist, then coupled with the explosionist background it does a whooping 40% extra explosion damage, which is MASSIVE! Especially useful when combined with Varangian Blood, the Emergency Response Perk (+1 speed for 2 turns when an ally is Downed), and the level 10 Hippocratic Oath Perk (+50% damage for 2 turns after reviving a downed ally). And will it be enjoyable for someone whose favourite Fallout game is New Vegas, that also enjoys modern CRPGs. Attributes change randomly by +2/-2 every 10-15 minutes. Itsmelen's New Ranger Guide to Wasteland 2: Director's Cut (Suggested Party Build, Quirks, Perks, etc) I. Its good that both of you can further confirm that the story and character portions get more interesting later. D tier shotgun? lol? that shit is S tier. Provided you kill someone, you get 6 AP back. I’m sitting on a ripper with 109-130 damage x10. playing on supreme jerk, I've honestly rarely encountered a fight that lasted more than 2 rounds and never one where the downside actually mattered a single bit - and both of my snipers had it, because I was yet to discover inspire also gives you +2 AP and With 17 CI being the target, getting Ralphy to INT=4 at level 10, +1 Awareness at level 20, and then increasing his Coordination to 6 by level 50 - ends up making him quite a capable rifleman / sniper (whichever skill is made to be his main) with 17 CI and 10 AP base (with Tinkerer), means 2 single shots outta top AR every turn, or 2 shots It's a massive shock coming from Wasteland 2 in terms of what are best/worst weapons that screws W2 veterans. Skills - 2 AR, 2 Leadership, 1 Kiss Ass and 1 Smart Ass. quirks: two pump chump is basically a variation of serial killer without the downsides. Hello everyone, I remember that in Wasteland 2 Director’s Cut there was a part of the game where, while fighting with some enemies or a final boss (I don’t remember), they would mock me for the ranger star, saying that my little ranger star made from cans was worthless. (As a side note, you can edit extra perks in - including quirks. Although ONLY the LAST quirk that is added will show up in-game, you will get the effects of all others too. simply start the game with 4 ascetic rangers. He hits pretty good with the special stryker shotgun from little vegas, i gave him this quirk i think it was, he has a bit more AP at the first 2 turns and it makes a big difference when deploying some turrets or sawbots. Not to mention the history and the lore. This is your combat opener. For my money just make sure you get all Three Ass skills on people. , one of the good Reddit apps, not the crap "official" one that guzzles data and spews up adverts everywhere). 5 Attributes 2. 0%, Receive +33% damage Death Wish Quirk - +3 AP , cannot wear any armor RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. Oct 14, 2015 · the 'best' quirk though is Ascetic, if you want to cheese it. Please read the sidebar rules and be sure to search for your question before posting. they combo extremely well, because your weird science guy can just use the ChemTek armor, overcharge then open the fight by melting 2+ enemies. ① Tinker Synth from Wasteland 2 got repaired by the Machine Commue and is now staying there thinking about life ② Dos-Teh-Seh Synth who did not actually showed up in Wasteland 2 but she is a follower of Cochise during that time is now sending out Coded Transimitions out calling all machines to come and regroup at the Department of Energy Site to continue what the Cochise AI started in one Female Character with high Charisma, native american race: Chitza (from wasteland 2) My Mexican Sniper thief character is always called : Vegas (Kind of a twist of Snake Vargas) My Engineer/repairman/SMG is always called: Metal Maniac (from wasteland 1) Then my brawler brute force guy is either called: Thrash (twist of Thrasher) or Elapid First of all, this is a great game. You should start with 4 custom rangers. It won't hit the broadside of a barn after that but in those 2 rounds it kills 2-4 enemies. What is the point of having talents and quirks that affect the number of quick slots on your character? The number of available slots appear to be purely a quality of life thing, as you are free to swap the items in your quick slots during combat without spending any AP. That said, I'll choose the roamer. this may be a stupid question, but there are two versions. 1. Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Looking around the reddit posts and youtube videos, I suspect that the biggest difference is the amount of damage the enemies do in SJ. The offical subreddit for discussion on the Wasteland series from inXile entertainment and related titles! A subreddit for the Total War strategy game series, made by Creative Assembly. 5 Skill points are offset by various trinkets. 5-25% And? You can bonus your own CON recovery by picking up downed ally! You can boost your own damage by last-hitting boss (TEAMWORK) You can leave yourself 2 enemies close to each other on low or start combat with shotgun blast I enjoyed wasteland 2, but Gridsmack is right on the UI and streamlining the game. Some knowledge of XML will probably be required. Wasteland 2 So I haven't use any of the quirks besides ascetic and noticed delayed gratification gives more skill points at level 10 and have 1 skill point less below 10. All the "Ass" skills seem as pointless in this game as they did in Wasteland 2. 7 ranks of handguns gives you the Draw perk which can be amazing on a sniper rifle. Also blunt melee fighters auto-crit blinded targets with the appropriate perk. 7 Companions (NPCs) 3. Rebuild a new ranger at the HQ and swap them out. AP is very easy to get in Wasteland 3 and I feel like every Ranger is going to want to max out Coordination as either their first or second stat anyway. Good advice with the Medical though, been running with one Medic and it's gotten close a couple times Yeah cuz I played wasteland 2 for 30 hours and got told that my build and stats r useles and I relied too much on the extra 3 characters we can get. And divinity 2. The Idea behind this is to start with highest damage and hit chance per shot and doing 2 Shots at Round 2. Solid, I've found the most success with starting a fight and then set on Ambush immediately after. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences. 2 Creating Synergies 2. Hello, draw perk. Some build ideas were great, while others I found suboptimal. Even then, most locked doors can be broken with weapon fire. the wasteland 2 directors cut and the wasteland 2. Set another one, or remove the entry completely. The quirks (almost) all seems completely unusable unless you want a specific challenge. I don't recommend having 2, though. Things like the +2 SPD quirks, On Guard/Quickdraw, Fairweather/Hot to Trot/weaker damage quirks, etc. I tried a flamethrower build and was underwhelmed, especially compared to a fire-linked SMG. HMG: Depends what quirk you pick. Unfortunately there are virtually no (very minimal) current/recent videos on this game on YouTube. I've played and finished Wasteland 2 so i know a few things are already. As far as quirks, I really liked Two-Pump Chump on my Energy weapons user. 1 General advice 2. will prevent stress by stopping enemy actions--unlike Photomania the protection they offer will be extended to other heroes in your party and they can be used to prevent damage as well as stress. The formula for AP is 3 + (Coordination/2 ) * ((Strength+Speed+Intellect)/4) and AP is absolutely broken and coordination is essential. Character 2 Background: Goat Killer Quirk: Sadomasochist Weapons: Sniper (obv) Snipers will rarely be shot down when positioned correctly. Dropped all but my first two Rangers (I'd drop to one if I could) with the rest being companions, and the game feel more lively now without feeling like I shot myself in the foot. I threw out a ton of cripples on the first two rounds of combat, then had him medic once the bonus ran out. Demolitions on someone. I read the whole thing in one day and enjoyed it very much. Sneaky is good for opening combat. You're right, everything but CHA is retroactive. sneak attacking) Better than sneaky sniper only sneaky Javelin. So 1. So since you can't reasonably get 12 APs (in order to use the better sniper rifles twice in 1 round) there's no reason to chase more than 10 for Assault Rifle users (for 2 single shots per round, or 1 shot plus a good deal of movement in one round. I really can't decide which one will be better for my melee/brawler tanker in SJ.
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