Avorion station insurance. Stations will process and produce without a captain.
Avorion station insurance What is the best way to go about upgrading all my items to maximize useful system upgrades and the best turrets? Should I play the odds? So, for example, 4 "good" system upgrades with 1 "bad". These cannot normally be removed from the sector where they originally reside. so if you dock a cattle farm to a wheat farm (as in, you're in the cattle farm doing the docking operation), you can't then dock anything to the wheat farm - think of it like an extension of the cattle farm that can't be extended itself. It says it is automatic. 4 million per hour if you're selling everything, and you haven't upgraded the station. Then, once you load your (probably much larger) station design, the stations are even closer together, so you need fewer transport modules. Have fighter drones for station defence, the drone production and hangers are already there to be used, all we need now is the ability for the station to launch it's armed fighters and call them back if the station is under attack. I've seen tons of posts online about activating some sort of "transport mode" in order to allow a ship to use its docks to move the station, but I can't find any information anywhere about how to actually activate this mode. All NPC stations carry the same demand/supply values, no matter where they’re placed. Stations will process and produce without a captain. They do need A. this is why: Have you come across wrecked space stations and factories? Salvage them super-much-very faster by using your main weapons to soften up the armor plating, then swap to your salvaging turrets to finish the job and collect the resources. This snowballed rather quickly to around 30 mines by now and with my current building project already Research stations allow you to combine 3 to 5 items into a new item. 300K Xan in 10 min using this method. If you know the faction has a big area you might want to ally with them and buy their full sector map with all stations marked - chance is high there is a research station somewhere in their area. Im refering to how some factories have burst fire or others have longer range or more coaxial weapons etc. This station produces energy cells. p. Since Avorion 2. For reference I have had 6 or 7 good sized stations in one sector with the only real issue being it slowed down the load times for that sector a little bit. Bad relations will result in that faction's stations not Apr 8, 2020 · Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). I make money when they buy my Copper mines can only be used to gather one specific resource. once the station is in transport mode jump in and transmute the Aug 16, 2018 · Unless the first station you built is the Shipyard. Is station insurance just money back? If so, it's pointless to get it. Jun 12, 2020 · Bought the insurance Pirates banged me prison style now how do I collect or rebuild? Mar 11, 2019 · There you can find fast, at which stations the respective trade good are sold or bought. ) To execute boarding, a ship must have a Hangar which has a Crew Shuttle that is being piloted by a Pilot. Global Ship & Station Designs if no Faction Pack is used. Salvaging the generators on those large structures can give you 10K+ resources, if not more. The difference is stations are made of less, less cargo, less space to sell to them. Was keeping it brief. "/ I'm guessing this is what draws upon things like the procedural design of ships and such. (I start with low-level easy ones) The wheat station S needs 14 sec. Allowing for huge production chains without the need of cargo shuttles. Members Online xirathonxbox Sep 18, 2020 · Stations are limited by the number of 'station founding' ships you can launch, which isn't a small number, but you don't want to build a huge number of standard ships and not have any left for stations. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Aug 28, 2019 · The old insurance system was completely removed, and replaced with a new system. Hope that helps. 7 million / hour, 20% return Was happily towing my shrunken down mining station to a high priced trade zone, when some pretty beefy pirates attacked. A Dock or Docking Port is a block whose function is to connect a ship to another ship or to interact with a station. 3 km distance between the stations. Avorion is a space-sim sandbox game where you build your own ships and fight, trade… Demand actually isn’t calculated any different at further radials. Setting price: the tooltip says it adjusts the buy and sale price of the station. 8 million / hour, 21% return Targeting system factory, $48 million, $9. - While station is selected, press F to interact with it. . Other stations I've found all the docking ports are bugged and I just have to find another This station is an orbital habitat. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. Note: Transfered goods to your own habitat/biotop will be consumed yielding no money. Oct 30, 2020 · 3. This station will purchase the following goods: Beer Book Cocoa Coffee Food Fruit Liquor Meat Spices Tea Vegetable Water Wine Wood I've actually encountered this problem 2 days ago and asked on the Avorion server. I had a total of 5 stations; 2 water collectors, a solar power plant, a wheat farm, and a distillery. Now, when you go to a repair dock, you can purchase Reconstruction Tokens which will attune themselves to your current ship. May 28, 2023 · The station will allocate 60% of its cargo bay to buying part A, 20% to buying part B, and 20% to storing finished products. There are a few of them that make the AI ships look fantastic. You can place a station at [0,1], far away from friendly systems or gates, and traders will happily come flying in no time. The trick to defeating it is detailed by messages from the same satellites destroyed to draw the attention of the science vessel: the electrical weapons In single player I believe it is still unlimited by the games stetting, but lots of large stations will cause lag, even on beefy machines. So I think it means you only get how much the ship is worth which is crazy low compared to how much the founding cost is. All Station Sizes have been increased to provide the feel of real stations. I can't find cargo shuttles to buy in fighter factories/equipment stations and I've checked quite a few. Avorion (sadly) doesn't seem to care about gate network, or proximity to specific stations. Then you set Station C into Transport Mode and Connect it to Station B. 5km between them, which is 2 green transporters or 1 blue/yellow one. Purchase the 'insurance' from a repair dock and just rebuild your ship for free when you die. A. Never actually built stations in this game. There are four different types of gas collector. Sep 5, 2017 · This is the most efficient way. In the station settings, do not forget to activate the menu items "actively sell/buy. if you're going for Xanion, if you have more than about 7 ships you're going to spend a lot of extra time on them - time that could be spent pushing to unlock Xanion and/or making friends in the Xanion Auto Turret modules. Your station should have 25000 cargo space (needs about 2 days to completely fill it). 6. Feb 23, 2020 · I've figured out how to make a regular ship into a alliance vessel but I can't figure out how to do it to stations, I want my friends to both access the station I made and keep all transactions within the corp wallet. Jul 8, 2020 · Build a station hub to link the cargo holds of all your factories in the sector together. That time needn't be AFK. Actual station costs may be higher, if the station is closer to the core, and needs more shields for protection. Thus, I didn't need to build own loaders, and this one station at an early stage completely paid back expenses on my fleet from salary to salary to crews. - Scroll down to Insurance Plan dialog option. on outer rim sectors you can get away with four PDCs and a railgun or less, on the other extreme, like a wormhole guardian FOB at 1:1 or somewhere you'd expect the regular pirate, xsotan and not-so-friendly neighborhood faction headhunter, its best to buff up your station to fortress level defense. X4 is a living, breathing space sandbox running entirely on your PC. Jul 22, 2018 · Hi, I'm a beginner on programming and I have poor experience with the lua, so I've come to ask for help here for you. At best you can salvage the wreck. Sep 10, 2019 · there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. Claimed 4 asteroids, got some pretty desent xanion ships. It's possible there are errors below if so please let me know and I'll update it. Undock the station from your ship and enter the docker station of the production chain. In case that the searching is unsuccessful, all stations will be shown. Extra useful if location is near (1 jump) a Smuggler's Hideout. Same with energy from solar farms. Jul 30, 2019 · I have multiple "problems" and I hope someone can help. 5- pull your tug up next to the now small station and dock it to your station. Consumer stations, such as mines, shipyards, habitats, and science stations, are actually profitable because they pay you when they consume goods, equal to the price of the goods, plus a commission. This might be confirmation biased, but once I had the first couple of asteroid mines running, cash wasn't really an issue any longer. It is a consumer station, and consumes food products. If you turn a station founder ship into a turret factory, it will automatically spawn these blocks on a bunch of arrays, in addition to docks. Despite the implementation of the new tractor beam the docking radius is still overly sensitive. It is Sep 8, 2022 · I have an asteroid station that I want to move to an adjacent sector for protection (I've already converted the asteroid into a mine). The following stations use this product during the manufacturing process: Laser Modulator Factory Turbine Factory Anti-Grav Generator Factory The following turrets require this product during the manufacturing process: Chaingun Bolter Cannon Rocket Launcher Rail Gun Cost to produce: 5,659,500 credits This Water Collector (9,750,000 Cr) Produces: Water Requires: Nothing Part of Biotope supply chain. Avorion is the pinnacle, the most expensive and the best of all former. My question is, can this be edited, and if so, where can I find the doc to change it? Trading Posts are stations which both offer to sell and buy randomized cargo trading goods at randomized prices. This station produces servos, which are used in the production of a variety of goods. 4. They'll order their fighters as needed. A couple of issues I ran into: Even with 4 rows of cargo haulers in each station, water wasn't getting transferred fast enough, and my stations quickly were bottlenecked. Water is often a good basic station as most galaxies I've been in there is a dearth of them. Then you dont really have to go anywhere. to produce wheat. Nov 3, 2020 · So, as we know, there are no save files in AvorionUhhhh, you can save your ship as a template and then load it. Piloting the master station, dock each slave station you want to it. From a ship outside of the station. In my production system, stations have a gap of ~2-2. From the 2. If a player has good relations to a faction, they are able to interact with it. fandom. As of right now our alliance hauler is buying water then selling it to my station which means I'm paying out of pocket for the water that is transfered to the alliance. Apr 10, 2024 · - You can stack as many stations as you want into any empty sector, no matter how close it is to an occupied sector - You can check local demand for different goods with a trade system. 1 patch the A. Repairing the station is impossible, and the AI will never rebuild it themselves. Found the hub as a potato farm (cheapest), leave it in transport mode, then bring your working stations in transport mode to the docking points. There's no limit, but you need a central station to which all stations are docked. E. Space stations usually have prerequisite materials for their product, so start with the basics. I do regularly build stations because I love the concept, but it's more of a RP thing, apart from utilities stations like turret factories which can be insanely powerful of course. Thanks. Using a phone. 0 patch notes 'Removed cargo shuttles, factories can now trade with each other in-sector through the ambient shuttles'. STATIONS All station types can be made, from factories right through to shipyards You can build a hub with connected stations this way too. Oganite brings a slower variation but bigger kinetic "bang". (Xanion sector right before the barrier, $25mill to found the station again, another If you have more stations in a sector than the owning faction, you will take control of that sector from that faction. Tier 3 Captains are X4 is a living, breathing space sandbox running entirely on your PC. At +20% regional price, you can expect to make $1. I would however HIGHLY advise to put STRONG inertie dampeners on your station, so as to prevent a single ram to have them fly out of the sector. Tesla Coil factory, $37 million, $7. Case A: I'm creating a water and a wheat station. No captain needed. These stations can be useful for finding needed goods when no manufacturing infrastructure is available. So I'm late game now with over 30 stations all insured without ever getting anything from it. EDIT2: Stations with this type of description EDIT 3: Fixed. When everything is docked up, set the master station and each slave station back to station mode. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. Hello, following problem: I've built some stations and read that one can transfer good between them via "cargo shuttles". Looking into it more, the insurance says you only get a certain amount when it is destroyed. Go into the sales tab. Captains are only good for giving orders to your fleet. it returns the value of the stations materials, without the materials, but doesnt return any of the value of the station itself. Depending on the relations, the interaction possibilities of a player to a faction become different. Got 90K Trinium from a station wreckage the other night. This is the only existing method to gather copper. Otherwise all stations, which match the search word, will be Hellos. You can build your own, and it should have the same seed (turrets available to build) as the old one. Assuming you spent $12 million to found it and another $5 million on building the station itself. Stations are not that unique or special (except asteroid stations), once the resources come streaming in, they become quite affordable (unless you have steam workship space station designs that cost like 100 million of every resource of course). I have docks on my ship, but they Once built the station/mine has a trade menu available (if that station/mine is producing anything) where you can set the option to allow selling stuff. 15km+ range turrets, set them to Autofire, and they take care of the rest. The quantities for storing a station's products is a percentage (%) of the station's cargo bay (max storage). Some like my brother go nuts. Defence Platforms a A player's relations to other players or factions can vary. C: Crew quarters. Everything else behaves normally. Jan 22, 2022 · Also, captured stations do need rebuilding, but the cost of rebuilding a stolen station is considerably less than founding a new one outright, so if you were thinking of having a station anyway, it's actually not that bad a way of saving yourself some money in the process (and any station can be rebuilt into any other as well - you don't need Apr 21, 2018 · Note: If you are making your own factories, do not forget they are the end of huge production chains spanning all economic sectors, from agricultural to high-tech - you'll basically need all station types, some of them in multiples, as making turrets is one of the end-points of the whole economy system (the others being: Mining Robots and Mar 18, 2020 · These are the default docking ports. No input beyond basic funds and setup, some basic returns over time. Is the square reticle turning green at the same time as you press F? One way of making dock ports easy to access is to add a holo prong to the front of your ship. Feb 7, 2022 · you don't need a big ship to move a station get in the station you want to move and make a copy of it in your build mode ,then set the station to trans port mode . The st Pirates spawn in and if each station starts shooting missiles at them (Part of the great work is that all stations will be armed) then the traders will get hit. I ask this question because I went to war with a faction and I am only going to destroy their stations and loot them :v. You cannot board bosses (like MAD Science Mobile Energy Lab. See full list on avorion. The item type and material of the new output item is randomly selected from the input items. Good relations with a certain faction will result in better prices at that faction's stations. In this example, Station B is the crew will be gone, no you can't rebuild it at a repair yard (as far as I know, not sure if there are any changes to this as of 2. Also, I put a generator, armor, a landing pad etc on the station, and now NPC ships dock with it and trade. What I did, is unchecking the "Pause in build mode" option. My debt consists of what would be the best way to "intercept" the message The wreckage that IS worth salvaging is the large station wreckage found in sectors with a yellow dot (one of the radar upgrades will highlight unknown masses in nearby sectors with a yellow dot). Feb 18, 2020 · It appears while I can see destroyed stations in the repairdock, I cannot rebuild them. Break even point should be about 12 hours of the station running. Feb 23, 2021 · It was full stocked with the important service stations, plus I could just buy Avorion from the resource station. Iv looked around but every video or page about stations leave out the fine details I'm looking for. 0, the behavior of transport shuttles from station to station changed, as in they no longer need cargo shuttles, they automatically transport goods. I already googled how this works, but I'm stuck. Scrap metal does not contain a process to recover this metal. A lot of people make the mistake of building a station before looking at this and then wonder why it's losing money. Are there two types of research station, those which re-roll items and rift research? Do I have to be a certain distance from the core to re-roll items? On rift research stations, I've found little online about what to do with them. ) those are all bad. thats why i just stopped paying it There are stations that slowly 'digest' their stockpile of goods, called consumer stations. And at 19k damage, a single trader is likely to get severely damaged or destroyed with one shot. It only refunds a part of the cost invested into the stations blocks. These early stations will not require materials to make more expensive goods, but these goods can be put into higher-tier stations later. High Efficiency Turrets make the bosses look and feel amazingly threatening, and another one called SDK Overhaul - Ship & Station Generation that changes all the blocky ships into great looking ships of various shapes and sizes. After I lost my first research station I stopped buying them. Xanion better of all listed above. I believe you can't nesting egg docked ships/stations. Any orders that a ship would normally need a captain for, though, a station will too. Thousands of ships and stations trade, mine and produce, all realistically simulated. Posted by u/monsto - 5 votes and 5 comments I'm not through the barrier yet but find myself with a filled inventory pretty quickly and heading to a Research Station giving tech 37 items. Aug 27, 2017 · No Statio does not need a captain. I play on a Multiplayer server and have some mines in the Iron region, and new players will occasionally use my stations to farm pirates. So whenever I fiddled with the design of my ships, I kept cashing in, and then built more mines. Reconstruction tokens are for ships and are bought at Repair Docks. Some folk don't bother at all with stations or production. Storage B. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Just keep in mind that you dont want to claim control of the sector from the factions that holds it or they will hate you for it, so make sure they have more stations in the However this does NOT mean you can only chain three stations together. Yeah, this. This even works across the barrier even if only the command ship is the only ship to have an avorion drive. This will cause all of the ships to move with the commander. Feb 25, 2021 · I built a station, began to think about what to do next, and then the pirates were addicted, they destroyed it without paying attention to the protective ships, can it be repaired? Showing 1 - 3 of 3 comments aside from that insurance is useless. Should have minimal shields and integrity to keep from getting blowed up. Warning: Too many stations and ships in one location will cause X4 is a living, breathing space sandbox running entirely on your PC. Don't switch to station before you're docked. At the beginning there are few avenues one can truly pursue. Accelerator Factory; Avorion Wiki is a FANDOM Games Community. If I have a station that won't use the ports I want sometimes I have to rotate the station to get a better docking lane location. com Station insurance is pretty much worthless. -19% is not good enough, no? Like, some systems might have demand with whooping +40% price tag. If you are searching for a particular station of Avorion, you can enter a search word in the search on the top of the site. The central hub ALSO has to be in transport mode for this to work. On Alliance Wars, you need to announce sectors in which you build stations, so build some military ships first (see info about turrets below), or ask some other alliance for protection. Reverting to station mode takes 10 minutes, so it can take a bit of time if you're looking for the perfect blueprint. Use the factory calculators good list to find out wich stations buy gold and/or platin, then search in your galaxy for these stations and sell it. Crew is available at literally every station, though what crew varies based on RNG. Select the station and enter the Trade Goods menu. The construct must be at under 30% HP in order for boarding to be available. -Once founded, you will need a minimum of 30 crew members in order for them to begin production. Avorion munitions are hard to track for pdc's. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. One start ion there to full sand and it's all set. Each such Shuttle can hold up to 10 Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. Is there another way to destroy stations than just shooting at them? My ship is superior to the enemys in the area but it would take more than one hour to destroy only the shield of a station. I had my main gunship… Apr 5, 2017 · Recently I built a basic station in a sector that I could go AFK in while my station produces, but, Cargo Ships aren't turning up in this sector like they were and I want to get rid of my station and french in a new one elsewhere, by "french in" I mean cheat one in so I don't have to invest all that time again. salavger, miner, etc). ), look at boarding / capturing as a ship source. s. Investing in lots of Stone "armor" coating the station exterior (or better yet, Rich or Super Rich Stone- which each have progressively more health per cubic meter)- which adds protection and costs nothing in maintenance for a station (unlike with a ship- where the extra weight means you need bigger engines) is a great investment in terms of Redesigned the Ship and Station Generation. only to find out that the costs are too expensive to even steal one station, let alone a whole facition. Aug 20, 2024 · -Attach Turrets to your mine/station to provide defense, do not go crazy though as stations have millions of hit points and shields typically ( if you add them) and take a lot of damage. Creates a singularity at point of impact if in torpedo form? Use of Avorion munitions attracts the Xsotan. Dock to the end of your new mini station with the tugboat and fly it into alignment with one of the docks along your central chain. Energy cells are one of the most widely used commodity in the galaxy, necessary for supporting large infrastructures of manufacturing. To connect the example above, you set station A into Transport Mode, then connect it to a stationary Station B. Wheat station needs 40 water for the production with one line. That only matters if you’re doing the selling. The ~50m spend on funding the station is gone. - Try to avoid stations/mines that output goods with large volumes but low values (gases, water, etc. Above the Sell buttons there is an icon that can be clicked which toggles the station to buy goods for reselling. Destroyed stations cannot be recovered. (In the first picture, the Ship at the dock is a Slot 15 ship) The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. They always come with docking lane that have lights that look like a landing strip, so they are normally easy to If you can find a faction war going on near your starting position, patrolling along the border you'll frequently find battles and stations will get blown up. Jan 26, 2017 · After you create a station, you MAY need to install a cargo bay to store manufactured goods. Of course, price will drop as station fulfills it but it's still only partially fulfilment. Sep 22, 2022 · Building and equipping vast amounts of ships in the early game directly impacts how long it takes you to get up and running in whatever tier you're going to spend a big chunk of time in. Aug 29, 2023 · 5. It can be hard to get the station to switch to and keep using any other ports you attach, even if they are in exact locations of the default ports. Just look the for the camo-plates and hit those first to expose generators and May 28, 2017 · that is very strange. Add a lot of high material stone to your station so that it has a lot of cheap hitpoints. But I went AFK with my 5 warships all set to attack Avorion: Defence Platform: How to Protect Your Stations!!With 1. Nov 1, 2024 · Hi, does anyone know the base chance for a sector to have a research station (if there is such a thing)? The faction of my starting sector had 3(!) but I have found no more despite having a dedicated Scouting ship and approaching the border of the Xaonite zone. Gas collectors produce a variety of gases. I use a large transport ship with a huge jump range and an avorion drive to constantly shuttle my ships across the galaxy without having to install upgrades and cores in every ship. Heck you can even create a clone army in under 5 minutes from a single ship template. More stations gives you more supply of "interesting" quests. NOTE: Your tug needs to be hyper manoeuvrable and have avorion engine energy and jump blocks where possible. " This will allow the station to conduct an active advertising company calling sellers and buyers. What do you guys recommend to start with. NPC cargo ships will spawn and buy up your stuff if you have sell enabled, if the demand is high for the stuff you are producing in your Galaxy region more the cargo ships will spawn more often. Pros: Goods will be delivered from chil (coal mine or scrap yard in pictures) to parent (steel factory) at rohghly 5 volume every second. Smuggler can glue on the biggest cargo bay you can make, fill up the hold with all the stolen goods from the stations, then bulk sell them at a flat 50% of their normal value. I'm new to stations and still figuring it out, but trading yealded me some pricing knowledge on sectors. Tried the station to station docking and its possible with new update. Does anyone know how it works now? I don't want to invest a ton of money in stations that can't defend themselves and end up having them get blown up. Gas collectors are a basic factory, and require no production materials. Mechanics and Engineers. Both of those are only available on Expert difficulty or lower. If it's your first station you want it in a fairly orangish red area. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. For example: combining an iron chaingun Then, convert the station to the ship you created in step 3. I'm docked, the game says I'm docked, but the game says I must be docked in order to sell/buy stuff. You will need to claim a large asteroid for the mines and visit a shipyard in order to construct a ship capable of founding a station. For 'standard' ships, which you can always modify with a custom design (workshop, etc. From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent profits. The best way to think of it as a hub/spoke configuration. I can now attack your stations even when you are not there. Giving stations orders like that is generally not a great idea though. But even turret factories are not viable from a purely economic perspective - they're an investment, you pay huge amounts of money (potentially upward of a billion Aug 10, 2019 · So I got the idea to try out the new boarding mechanics would be fun to steal all the stations of an enemy AI faction. Aug 15, 2024 · I've scoured the forums for this, I have lots of gear that I want to re-roll but all I find are rift research stations which don't offer this. It is here that the sandbox truly unfolds. There are many types of stations, but I built the cheapest which was plankton farm, cost like $3m. g. Sure, if you're going to build in a core sector and you know you can't defend against the pirates/aliens in those sectors if they choose to target your stations, that changes things. I restock the torpedos on one of my ships from my equipment station and just as I undock I accidentally fire a torpedo from all of my 10 torpedo tubes at once obliterating my station. Randomized goods to buy and sell at trading posts remain specific to that station. On some of the stations I've found only one docking port is bugged, I can physically touch my ship to the docking port and it won't register I'm docked. Translated with Google Translate :u Feb 10, 2018 · Hi all, I wrote this HOWTO while I was researching dozens of posts across Steam, Reddit, Avorion and the official wiki and noticed that a lot of info was out-of-date or incorrect. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed almost instantly. Just be aware that there is a Master station, and the rest are slave stations. All Sizes of ships will spawn though out the galaxy now. 5. What you can do is find a claimable asteroid, found a mine (oil rig), enter it, save the template of the asteroid, build it as small as possible to accommodate the crew and a bit of shielding, put it in transport mode, dock it to your safest and fastest ship, fly it to the sector with your refinery, undock it, get back in it, restore the asteroid template, build it out to Sep 13, 2022 · - Use on stations to produce Trade Goods faster, or use it on Carriers to produce Fighters faster Cloning Capacity: Cloning Pods Block = Allows to clone existing crew members - Only needed on Command Ships or your Main Station Academy Capacity: Academy Block = Train Crew members - Only needed on Command Ships or your Main Station Dec 15, 2021 · I've encountered this bug on 3 or 4 stations now. Feb 10, 2017 · I dont mine any more. Boarding is a feature where Boarders attempt to take over a ship or station and gain control of the construct. For a ship to be able to dock at a station it has to be equipped with docking ports. It will cost you a chunk of rep, I think about 10k or so (may depend on faction attributes), but it's a one-time penalty. Fly the station builder to where you want to place it, and there was an option to make it into a station. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. 150 boarders seem too small an assault force imho. Station S have two parallel lines. I Found a defect station that doesnt regenerate its shield and slowly looses HP, but waiting till its completely down would also take a long time. Im not a good architect or anything, so got any workshop links to recommend or any kind of links for a station noob like me they are very welcome ! May 26, 2020 · Insurance is only for stations and are bought at the station you need the insurance for. These buy up goods and give you a profit upon consumption (regional price taken as base), which occurs every 2 minutes. Stations don't use Gyros, Thrusters, Directional Thrusters, or Engines. So If a product I make has a market value of +30, but the ingredients are -5, where should I set my price? I'm founding stations in Avorion, and my first station has some spanner symbol and says; Redesign by The Akkireex/*this refers to factions, such as 'The Xsotan'. Note: this article is under construction and the information may be incomplete. So after a painfully long training montage of 500ish boarders, I stole the station. My question is this how to claim sectors and stations, if they can, and if it is possible to claim the gates to travel between sectors. Without need of transporter or cargo shuttles. Copper is used in a large variety of applications throughout the galaxy You can "reroll" the blueprint selection by putting the station in transport mode, moving it to a different sector and then putting it back in station mode. The only way you can stall a station this way is you use a manual transfer to fill up its cargo bay. RAIL GUNS and MISSILE LAUNCHERS with Seeker Traits are your best bet for defense of stations, or weapons with a range of 10 km + . factories and mines -> steady money income ( requires a big investment and preparations to get the income going ( mines are easier to start with compared to factories) ) Jan 24, 2017 · A good way to see it work is to sit in a empty sector for some time and you can see (not stated that its the station tho) money incoming and outgoing when the station buy raw materieals it needs and some rep with the faction buying or selling Jun 29, 2024 · It's significant, but stations are destroyed so rarely and the upfront insurance payments are high enough that it is almost never worth it. Mainly you just need captains for sector defense stations, which you'll want to keep on "attack enemies" forever. Jan 7, 2023 · You are probably just unlucky - there are not that many research stations per faction - even found factions that didn't have one. Water Brewery, Cattle Ranch, Chemicals Factory, Cocoa Farm, Corn Farm, Distillery, Fish Farm, Fruit Farm, Fungus Farm, Medical Supplies Factory, Paint Manufacturer, Paper Factory, Plant Farm, Potato Farm, Rice Farm, Sheep Ranch, Spices Farm, Tea Farm, Vegetable Farm, Wheat Farm, Wood Farm It works Sarcasm aside, this happens in purchasing anything actually. At least not buy and sell orders. Check PvP settings on your server. Once I breach the barrier (and get avorion knowledge if playing with that turned on) I make a very tiny shipyard station, dock it to my ship and jump to around 2:2 or so in the core, boost out to the very edge of the sector and set up the ship yard to start making more station founders. 18K subscribers in the avorion community. Exit build mode and then select the travel mode for the station. Have all stations in transport mode. Nov 20, 2017 · Drones for station defence. A copper mine can only be constructed from a claimed asteroid. 1. Yes, in order for the station to work continuously you must either attract enough traders to purchase your excess Oxygen or add a consumer in the system. Yes. Profit assumes a Small station with 2 processing tracks and a +20% regional price bonus. Happened to me, just jumped out of the sector then jumped back in, shot the station a few more times with pdc until the shuttle icon lit up. One or two spare/unconverted stations (from my attacks on pirate bases because their pirates attack my ships on missions, e. So yeah im outside the inner ring atm. The point is either the station itself is "saying" you're docked when you really aren't, or the menu thinking you're not docked when you really are. Aug 15, 2019 · If you're talking about a station that has a hangar, fighters, and pilots, you should select the station and give them the order to "Attack Enemies. Feb 22, 2020 · Just because the system is ripe in resources doesn't mean it's ripe in stations buying that item. Thats just annoying. Pre-beta, you had to have a captain on a station, and then you had to give it the "patrol sector" command in order for the stations to use their guns and/or fighters to defend themselves from attack. So thought I'd share my ifo with others. Found your stations and apply your station designs at a safe distance from your hub, and then put the new station in Transport mode. In the same dialog menu, you can access Trade Goods, where you have some advanced management options, including upgrading the station. When docked the ship will be in control it must be large enough to move the station (have more mass and alot of thrust power). They have cool Not for everyone, which is why the flexibility is nice. Thus, a station can't stall because it's clogged with too many raw materials, because it always reserves space for products. You can assign your reconstruction to it, you can build as many station founders as you need and you can hire the crew and keep the commodities on it while you develop the sector. You can buy insurance, but I believe you only get credits and/or materials from that. To be able to interact with a station, you have to be "docked" at this station. I just have 2 turrets on each mine, because they're Avorion quality. It is considered a basic factory, and requires no resources to maintain the production of its product. The complex i show in pictures is 100% made out of iron. while its setting up build a small ship with enough crew quarters and has a good docking surface and save it too. Gases are used in a large variety of applications throughout the galaxy. However, as each station requires a Captain (but all crew, including the Captain, get a 50% discount on salary/pay in stations) and Captains are much more expensive than Engineers/Mechanics/Gunners, it's more cost-effective to use a patrol frigate if you have 3 or more stations in system and aren't running up against the ship limit (building Jan 28, 2020 · -Founding a Mine and Station are pretty straight forward. You can't then turn it into whatever you wish. Consumer stations usually don't sell goods, apart from mines and trading posts. Gases produced at these collectors are used in the following applications: Helium Energy Tube Factory, Plasma Cell Factory Oxygen Chemicals Factory, Fish Farm It's this simple OP. They are the main in-game source for diamonds, and those that do sell them are best to be 12 votes, 23 comments. From the hub, pull/dock the working station, then switch the working station to station mode. After the first ship has been build, the initial Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 0). Move a station whose product is needed for the docker station's production near the first station and carefully align its dock with the other station's dock and push it so close that there is less than 0. When I want to move my stations I scale them down to a 20x20x20 square of cargo bay Dock them and move them to their intended destination. " This will make them engage any hostile ship in the sector when they appear. I would like to make a kind of database with profitability report for each station or mine of the player. Due to the common universal demand for energy cells, this is recommended as a starting station for traders. <You must select Station Founder box when constructing ship. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other standard crew members. bces ucaxm bhgchvq asba qkhc teavrcg wlsnn lygw qntma svw