West marches style. When I ran the module, like I said, it was condensed.
West marches style Jobs on a quest board, rumors at the local tavern, or old journals or maps found in other explored locations are great ways to drop these potential locations in front of the players. I'm looking to transition my group to Symbaroum as our 1. The Phandalin Lodge is a "West Marches" style D&D 5e server set in the Forgotten Realms. Jun 19, 2024 · “West Marches” sessions offer a flexible alternative to standard TTRPG campaigns. Sep 19, 2024 · The West Marches Campaign playstyle is one of the most brilliant play methods ever introduced to Dungeons and Dragons. West Marches is here. It’s rife with isolated maps/areas/dungeons/etc, and if you haven’t played it already, it feels like it wanted to be a west marches campaign so badly. I am a bot, and this action was performed automatically. Players of all different levels of experience, age, and nationality are welcome. I would be remiss if I did not recount the tenets of such a campaign style. There are a number of convenient iOS, Android and browser based RSS readers. It's a trade off of depth of campaign for flexibility. 5e was the predominate DnD edition, so I don't see why it would not work well. As the creator of Stonetop , I think it'd fight you in a couple spots: Choices that individual players make about the village and the world can have a big impact on the village and the world as a whole; that can be tough to manage when While AD&D has a lot of rules that work with West Marches-style games, the actual first real West Marches game was played in 2001-2003 using 3e as a base, as per Ars Ludi's blog. Social dynamics play a major role in a West Marches campaign. West Marches is primarily a social thing, with out of game buy in and interaction from the players. There are no fixed groups of players; players can drop in and out each session and there are multiple GMs. Once a group is all set to go you go off and have your adventure and fun game. This West Marches style game is focused on exploration, discovery, and clearing out this wild frontier land for future generations. Is a West Marches Campaign as close as we can get to D&D on demand? In this video I’ll be going over the origins of the West Marches sandbox campaign style, Use this link with an RSS reader to stay up to date with We started a solo/co-op West Marches style of game with my friend group. While I have DMed/GMed before, this will be my first time facilitating a West Marches style of game. Experience in Fantasy Grounds or Play by Post are helpful, but not necessary. It's a West Marches style server set in a homebrew world, run with PF2E. However I find a lot of 5e rules as written incompatible with west marches style game. FL’s takes on basically all of the Fantasy races are excellent; I love some of the encounters your characters will face (but agree that they are likely to few for a West Marches style game), and their dungeon building tool actually provided a very cool experience for my players and I way back when (the one time we got to use it). They are suited to groups grappling with irregular schedules, a rotating cast of players, and the GM's burden of continually crafting a cohesive plot. Nov 9, 2023 · A West Marches-style roleplaying game is an open-ended, player-driven, flexibly-scheduled, exploration-and-adventure-focussed style of gameplay, that starts and ends at a safe hub in an otherwise unforgiving wilderness. Then I read Isle of Dread. My main piece of advice, then, would be to go back to the original source and read all of Ben Collins' Grand Experiments: West Marches blog posts, including the comment threads. Nothing really to add, but I love seeing people running WM style. I’ve been running Blades in the Dark as a West Marches style game (with each player running their own crew of 1-2 PCs), but nearly everything has happened within the city. Jun 15, 2020 · In a West Marches style game you can drop in these location seeds into whatever vehicle you use to let the players know about other locations. Had… I've got an in person club with a player base of roughly 7 GMs with 6 players each that I would like to pitch this to as an idea. Embrace the freedom and the value of a West Marches style for your group. The only thing that I think might cause an issue is the Carousing table as I have always heard that keeping city time down and NPCs to a minimum is key for a West Marches style game that prioritizes wilderness exploration and dungeon looting to an intrigue or city plot based game. On the other hand, running Raven's Purge in this fashion could theoretically work, because it uses about ten separate and modular adventure sites that are connected with the overarching sanbox campaign. Regardless of what I think a West Marches approach may scratch the itch. After West Marches I ran a long-term superhero game, New Century City. com/projects/458886079/the-travelers-guide-to-the-city-of-intrigue?ref=user_menuAlso Look up all of Just curious why you are including a town upgrade system in west marches? It’s an interesting thing I’ve thought about doing but…. It sounds perfect for a Gloranthan campaign, especially with the 'Home base' requirement that fits neatly into the RQG framework. At least the concept, so far. Jun 7, 2019 · I’ve always loved the idea of running a West Marches style game, and tried once to do one virtually, but I’ve never been able to make it work. At first, most of the players were motivated in trying to solve the mystery of why the setting was as weird as it is, and for a couple of them the motivation was getting their character home. May 22, 2022 · This is a really interesting breakdown of the West Marches style of play, especially the timekeeping aspects. I've been running West Marches games for years; and it's a style of game that I'm truly Jun 16, 2024 · The West Marches play style is a specific approach to running a tabletop role-playing game. Not every open table is a west marches game. They are considering moving away from 5e, and I, as their resident #1 Paizo fan and 5e hater, am trying to make a 2e West Marches game seem not only feasible but attractive. We would like to show you a description here but the site won’t allow us. Campaign Organization West Marches Style. So I have been having the itch to setup and coordinate a shared multi-dm West Marches style campaign world. Also, i do not really like/understand the leveling system. 24 miles in 8 hours is only really feasible on a road. It has been one of my favorite experiences with the game. If your players are all aligned in that they want the full "here is a continuous campaign" and they all attend regularly a West Marches campaign may not be the one for you. Unlike West Marches it followed the more traditional “the GM creates a situation and the players have fun with it” model, which was fitting because superhero games are one of the most reactive genres you can play: villains hatch schemes, heroes react to […] Check out Chamomile's Kickstarter:https://www. Once the compass changes direction, turn right. 'nuff said. It is very much a player driven style of campaign. Follow; Follow; Follow; Follow; BOOK YOUR SESSION 0. While it is a global server, we use EST for referencing times of day for RP. I want to share my thoughts on a specific aspect of running a West Marches in pf2e and maybe spark some discussion. Likewise, the guides-for-hire, even if you don’t use them exactly, will give you plenty of inspiration for guides in your setting. There is no regular plot; the players decide what to do and where to go. And in a West Marches style game I would kind of assume there are not many intact roads. I had a great time playing Mordheim and would love to get some games in again, however I was never a huge fan of the campaign system. Let me know how it goes! Cast Message in the comments below to tell me about your desires or experiences with West Marches D&D games. We host online D&D sessions and roleplay in the Lodge via chatrooms. Oct 6, 2024 · Out of curiosity, has anyone ever released a "west-marches-focused scenario"? I wanted to purchase something, with the setting, the history, and the places/creatures/items to discover. I run a drop in and out game at our local library. I plan on developing more of my own dungeons and locations this time, but my basic map I got from the Wilderlands of High Fantasy book which is basically a book of partially keyed hex-maps. kickstarter. Expanding the breadth of material will help a lot in a West Marches style, and definitely consider doubling or even quadrupling the map scale. I know at least one person has done a West-Marches style game using Stonetop, but they had to hack it a bit. And Griffin Mountain provides everything you need to run exactly such a campaign. We only play for 3-4 hours at a time for a game session. 5-year 5e campaign draws to a close. I suspect it requires fairly specific circumstances to work, including a fairly large pool of players in close proximity, and at least one or two that are motivated organizers. Many DMs tweak their own definition and I have formed my own. What does this mean in practice? Mar 23, 2023 · Often involving more players than a traditional campaign, the West Marches game is a drop-in drop-out style ordeal that allows for players to attend some sessions but not others. Thay are short enough for one or two nights of play, offer good resolution for West Marches-style groups, easy to comprehend, easy to set up and tend to be dynamic enough for dungeon That is when a West Marches style game is more appropriate. I imagine something like The Dark of Hot Springs Island, but more oriented towards a west-marches-style play. I’d be happy to answer any questions if you’ve got them. Players can and should strive to play with different players and GMs. Play as often or infrequently as you like ( subject to interest and availability); May 6, 2024 · Playing in West March games will allow you to hone your skills in doses and rapidly experience more of what D&D has to offer. The players are all employed/contracted by this company who will be giving assignments (one shots) ranging from scouting, hunting (monster hunter style), investigation, etc. Jul 21, 2019 · The West Marches was ideal for that. It sounds more like you’re asking about kingmaker style games? Hello! I've been preparing a West Marches style campaign in Pathfinder 2e for my friends. Great expansions for this style: Barovian Nights encounter book by Oliver Clegg The Wedding at Ravenloft Ravenloft Gazetteer Barovia 1 (village of Immol) Ravenloft Gazetteer: Carnival Real Housewives of I'm planning on making a west marches world and running one shots on it in a mix of hub-based questing and west marches style exploration. It is brand new, hosting a few people and a couple of characters, looking for people to help fill the world. There were only really 2 main ‘parties’ anyway, two different real life friend groups, and their goals seldom led them in the exact same direction. The emphasis of West Marches is on exploring places, encountering monsters, and acquiring treasure. Mar 5, 2019 · I had no idea what a West Marches-style campaign meant, so I found this. From my understanding, the "wilderness" of the Isle of Krotos is jam packed with lore/adventure potential and keeping Absalom 'off limits' as being explorable should work. Jul 27, 2015 · I am currently planning a West Marches style campaign in a more “pure” form, with a big unexplored jungle wilderness. Central Tenants of The West Marches: The West Marches is a style of play that encourages player led exploration. There are some scenario suggestions, but I think that the small setting won't be large enough for a long-term West Marches style gameplay. Regularly repeating groups are discouraged – meet and play with as many people as possible! The West Marches is a custom built “hexcrawl”/sandbox campaign setting, and it is also a style of game. Since the players of this game will be a combination of local, and remote--spanning a few different time zones--some games will be in person, while others will be virtual, using something West Marches aims to fix these problems by offering a unique style of play that can accommodate everyone. I read it and it seemed to perfectly encapsulate the premise of the west marches. I made this handout (using Homebrewery) for my West-Marches-style campaign. A West Marches game is not necessarily a hex crawl. What I need help understanding is the commitment or things I should consider if I go down this road to make it last, accommodating to the other DMs and fun for players. For trackless terrain I would cut that to 16 miles in open grassland and 12 miles in forest or any other kind of impeding terrain. I was actually super disappointed by the West Marches style, but that's a story for a different day. Jul 23, 2017 · A West Marches game moves toward the open table ideal. Knights of Last Call is running a multi GM (a couple dozen) West Marches style game with about a hundred players off of their Patreon. If you're up for adventure, new challenges, and a chance to forge your own legend in the Star Trek universe, beam aboard and reply below or dm me! We're looking for players and co-GMs. It was developed by Ben Robbins to address certain issues he encountered in traditional campaign structures. But OP could probably still pull a lot of inspiration and rules from AD&D if he wants to hack something himself! What is The West Marches? (Summary) My Inspiration To Run This: Matt Collville's West Marches video. This style emphasizes exploration, player agency, and a dynamic, player-driven narrative. Though, this may just be that its the style of play I'm more accustomed to. Hack Attacks - For the first five episodes Adam Koebel and Steven Lumpkin talk about hacking 5e for a West Marches style game. I had some new players who wanted to join so I figured that a document such as this might help newcomers get up to speed. What is West Marches. We do not use homebrew but are lenient in character creation and worldbuilding to allow for a relaxing playstyle. This was through running a weekly West Marches style campaign at a board game café a few years ago. I'm having some issues with organization, however. The West Marches Campaign. 5 years now (currently having its Season 7 finale) and is an "open table" game with multiple GMs running sessions every week during a This is a West Marches style campaign, so missions will be episodic and open-ended, with the focus on crew creation, exploration, and choice-driven storytelling. The open scheduling and fluid groupings encourage competition and cooperation among players. Had the same problems with trying to get a group together to play every 2 weeks or so My suggestion would be to keep to a single home base, a port, per the West Marches style. Apr 24, 2022 · It is a style of play for tabletop roleplaying games that fills a few niches that typical campaign play does not. They're two unrelated but compatible mechanics. Congrats on having so many one-shots under your belt in your home brew!! I think we are about 50ish sessions deep. I'm about to start running a West Marches campaign and I am struggling with a way to build up a map that I can use. GOAL: The West Marches campaign style was invented when 3. Awesome notes are in the video descriptions. Unlimited player choice. Also, make sure not to miss our sidebar links to resources: Solo RPG Resources. As I see it the requirements would be: Low discrepancy between power levels of characters. Beyond the edges of human society, the wild weaves a siren song few can hear over the drudgery of daily life. He does a very good job of laying out The West Marches is a "common oneshot setting" – many diverse groups can play sessions in the same shared world. West Marches is a style of play that forgoes the traditional weekly meetup, in favor of playing at any time the Dungeon Master and the payers are I stumbled across this old thread while trying to find our "Masks West Marches" wiki for info on a character in our game. But I miss the style of play, so I want to try and start less of a Living World and more of a West Marches style game, where the players are also in the hot-seat for trying to get games together and finding stuff to do. "West Marches" has become something of a buzzword these days, with a lot of people using it to mean a lot of different things. Apr 18, 2018 · Does "West Marches" simply mean "example of a sandbox game where people can do what they want instead of following an adventure book"? Is it about the setting of "going west until the border of society is reached and players have to fight their way through the unexplored wilderness"? Is it a combination of these things or is there more to the Jun 1, 2016 · Recently, I discovered a style of campaign that has been specifically designed for large amounts of players, called the “West Marches” style. It makes the players excited for the next game, it creates a more interesting and collaborative world, and the great Matt Colville backs it. Holy fuck. Oct 2, 2023 · Use Campaign Logger’s templates and built-in generators to creating unforgettable West Marches campaigns in no time. Introduce something specific to the setting- perhaps a very dangerous bi-monthly magical weather system- that strongly encourages returning home to port by the end of each adventure, whether that take two weeks or two months. During my two year long ‘West Marches style campaign’ I at first ignorantly ignored the time issues. The sessions are going well, and the players enjoying themselves, but I have a concern: One of the central precepts of the West Marches style is that players organise sessions themselves, including deciding the goal. There are no regularly scheduled times. It is the players’ job to collect the party, schedule the time, and figure out where they would like to go for each session. com/mcdmBuy Strongh Has anyone run a West Marches style game, but in space? Perhaps the "town" is a DS9-like outpost on the edge of civilized space, and the characters go off on adventures to explore new systems and planets each session. They approached it as a plot-centric campaign. There are pros and cons to the style of play, and we’ve encountered (and conquered!) a lot of them. In the end, about half the players were brand new (or very new) to RPGs. We're also looking to move to a more West Marches style of play with shorter sessions as we have moved to playing online (and none of us has the stamina to play as much online as we all work from home now). About West Marches Style of Play. But the biggest hurdle, I can think of at the moment, with a bunch of players having a different amount of playtime in a shared campaign is how to keep their levels, not to separated, so they can play together with different playtime, but also rewarding enough in the long run for those who are present more often. It's not quite West Marches style, although it could easily be run that way. Been running a West Marches style game for about a year now, DM-ing for awhile. Here are the rules: Rule One: You are an adventurer because you feel a strong call in your bones to adventure. I had difficulty getting the players to take an active role in scheduling. A West Marches-style D&D 5E Megadungeon Campaign Presented by GM Greg. 15 votes, 22 comments. Would love some insight to understand how West Marches minimizes the workload of a DM, as it is a style of play I am quite interested in perhaps running one day, but it seems intimidating. These are some of the core concepts of the “West Marches” style of campaign, a type of Dungeons & Dragons campaign built almost around episodic May 2, 2023 · West Marches is just that, it’s a style of play where the players decide what they want to do and when you all play. We run a west marches with about 20 players and 4-5 DMs and boy howdy its a handful. However, with a West Marches style, the party goals will likely be a bit varied, so you can stretch that quite a bit further. Hello! I'm currently worldbuilding a West Marches setting for a group of local friends who have a mix of D&D and PF experience. First, the west marches game was a style of open table game; there is more than one way of doing an open table, and yeas both gygax and arneson had open tables. May 11, 2018 · Campaign style basics. Plus, you can use it for free! This is my 2nd post on Starting a West Marches-style Campaign. I recently had a conversation with a friend about a West Marches style game and the idea of running it out of Absalom was born. Apr 18, 2018 · Does "West Marches" simply mean "example of a sandbox game where people can do what they want instead of following an adventure book"? Is it about the setting of "going west until the border of society is reached and players have to fight their way through the unexplored wilderness"? Is it a combination of these things or is there more to the Jun 1, 2016 · Recently, I discovered a style of campaign that has been specifically designed for large amounts of players, called the “West Marches” style. We had like 5 session. You drive the action. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Core west marches has the town be uninteractive by design (to focus the multiple groups on adventuring). Jun 19, 2024 · If you want more about the West Marches campaign style, check out Ben Robbins’ blog, do a search for related discussion on Reddit, or consult this fantastic video by Matt Colville. In case you're unfamiliar with this style of play, the series of posts "Grand Experiments: West Marches" explains it quite well. thats the thing, the fluff is great but the playbooks and scenario packs work only with the concept of the village, i find it hard to imagine converting those to fit a west marches style campaign. There are three basic rules that can help you understand the framework of the original West Marches: There is no central group, story or schedule; Players initiate all instances of play; Adventure only happens in the West. The West Marches style of game is a clearly defined thing that has existed for many years now (popularised by Ben Robbins) and I don’t think it 100% represents what happens on my table, but it’s close enough and I’m not aware of any other term to best describe it. Personally, I believe that FitD rulesets can absolutely handle overland travel, but they’re definitely not generally designed with that concept in mind. . So I've been considering running a campaign, "west marches" style. May 31, 2020 · Exploration. Things to Watch: The West Marches - Running the Game #30 - Matt Colville's explanation and take. The megadungeon is open in summer months but floods in other seasons and is pretty impenetrable, encouraging discovery else where. Here are my thoughts so far: Create a DM only Hex based map that shows terrain a West Marches is a TTRPG campaign style that is largely player driven. Feb 12, 2017 · Episode 30: I'd love to run a West Marches game, what do you think?Become a Patron and get a 5E magazine every month! https://www. We have 2 DMs and play almost every week. When thinking about the West Marches style of play, my favorite thing has to be the social aspect of it. Danger. Jan 7, 2018 · I'm currently nine sessions into a West Marches style game with a pool of 20 players. Ben Robbins West Marches Articles. I have started doing some research. Gradient Descent typically clocks in somewhere around 10-15 sessions through standard play. Currently looking for anyone who is interested. I have seen some live plays done, and read Ben Robbin's blog post on West Marches. I've played a West Marches game in 5e and a regular campaign in Fate, and I don't think they would work together. I’m also very grateful for you stating that multiple GMs is an entirely optional part of West Marches, and that not all hexcrawls are West Marches style games. A regular weekly D&D game with a regular weekly party may do a hex crawl, and a West Marches party may not. You can read my Mission Statement in my [previous post]. :') While not West Marches in scheduling style, our game has been going 3. For what it's worth, in the original "West Marches" campaign, the DM (Ben Robbins, later of Microscope fame) did not use hexes at all. This D&D campaign is a casual sandbox-style campaign that's welcoming and accessible to new players, refreshing for experienced players, and fun for everyone. Being a busy adult with busy friends, I'm interested in the West Marches approach to managing a rotating group of players. I followed the basic idea for the West Marches as proposed by Ben Robbins. When I ran the module, like I said, it was condensed. He used a vector map drawn in Adobe Illustrator, so he could zoom way in on interesting areas and add a lot of detail, or zoom way out to see the big picture. This video was highly recommended and something I'm excited to cover. It's a bit too long and neatly formatted to quote here. Put simply, a West Marches Campaign is an episodic campaign structure and play style for traditional role-playing games that was designed explicitly for open table play. Hey all, Inspired by Mat Colville's video on West Marches style games, I am planning to put one together. If you already know what West Marches is you can skip this section. SPOILERS BELOW. Dec 27, 2023 · What is a West Marches Campaign? West Marches was the solution of Dungeon Master (and game designer) Ben Robbins to the age-old issue of RPG scheduling problems: one that successfully enabled him to play D&D more regularly by pulling together a large pool of players and empowering whoever was available that week to talk amongst themselves and set a date for game night. However, I haven't decided on a rules system to use yet. A west marches style campaign would be ideal for me in this regard, but I've heard stories of these campaigns unravelling quickly so I'm looking for some sage wisdom on the subject. West Marches is a low prep/no prep style of play, with no universal goals, and which accommodates a changing party every week/every session, in great contrast to what West Marches style Shadowrun game 5e I recently started a 5e game online, posted in r/LFG and ended up with like 8 people quite quickly over the course of a week or so, 4 dropped, so I posted again and quickly go back to 8, and now am looking at 6. What I'd like to see are some recommendations for supplements, modules, material that could help a GM new to the style of play. Reply In a West Marches-style game that's been going on for awhile, you might eventually get a group planning a route that could go something like Alice leads the group south. I run a West Marches style game for a group of ~15 people, and it’s been going strong for more than two years now. I both GM and play in it and it works great. When the Drow village is seen, turn back the way you came with Bob now leading the way. It is set in Gillespies Barrowmaze campaign. Sep 19, 2024 · Social Collaboration of West Marches. The GM sets up the world and fills it with story hooks, it's then up to the players to put together groups and go on adventures. This is the biggest confusion I've seen, alot of people will say west marches when they are really just describing an open table. patreon. I tend to find the average 3-5 room dungeon to be good for roughly 70% of the world dungeon encounters. So when I was introduced to the west marches style by Matt colvilles video my mind was abuzz. There’s no set schedule or time commitment and as we’ve gotten older it’s gotten much more difficult to stick to a schedule. Start Your Adventure With a FREE Map Pack! Of course, for any campaign, West Marches or otherwise, you’re probably looking for battlemaps. Use this link with an RSS reader to stay up to date with Cooperative Solo West Marches Style Campaign. It's been years since that video and I was always too intimidated to pursue setting up a WM. lucuigxckvwljqykeuftecbibypkufhjzfvgsvpzbqloqwgywq