Battletech best weapons The reason this weapon is useful as a unit weapon is that it takes up one slot and weighs one tonne and so all other weapons are easy multiples of medium lasers based on weight, allowing The best weapons are Medium Lasers and SRMs (2, 4, or 6 - same damage/heat/weight ratio for each size, unlike LRMs). Kills shit dead. Luckily for you, we’re here to help. ( Editors : Want to create a new canon Weapon page ?) Pages in this category should be moved to subcategories where applicable. the one with 100 damage. Back to Battletech if you have the AC20 Hunchback and you somehow get a L laser on it and you fire that instead of the AC20 you have either 16 or 17 tons of wasted AC20 on your Hunchback that could instead be heatsinks and a PPC that you could fire with the L laser. There are four basic categories, each with its own, distinct traits and features. But This list catalogs all canon BattleMech articles on BTW with Melee weapons, including Swords or Hatchets as well as the more esoteric weapons used in the Solaris arena fights. but according to Sarna it is identical to an 8Q with a weapon swap to 2 Clan ER PPCs and a Clan ultra AC/5. The mech variants from the IlClan rec-guide books are some of the best mechs in the game, as they are competently designed and frequently horrifying. I would suggest piloting skill for increased hit chance and movement distance. This skill influences mobility and melee damage. All the DLCs add playable content to the game. Apr 28, 2018 @ 4:51am how are you building your Shadow hawk? I'm currious BattleTech is one of the best turn-based strategy games around, but it’s a game you need to take seriously if you’re going to win. I have a hard time finding the benefit. This category has the following 3 subcategories, out of 3 total. So if you have 17-20t to spare and ammo is a concern and you want a ranged weapon, get a PPC; otherwise, get LRMs - they are the best for the era. Dr. Because the Shadow Hawk has good speed for a medium mech, and the highest melee damage of any medium mech in the game you can build it with a focus on short-range, high damage weapons like SRMs and med lasers. The range parity for even long range weapons is key. Carrying 2 Plasma Cannons and 2 improved heavy large lasers, it, as with all of the funny Novas, overheats massively when it tries to use it’s guns. I want data based on the most available free tonnage, most equip-able weapons, etc. g. The farther you move, the more you benefit Hello mechwarriors! Today we go over some of the best clan weapons! Let me know what you think in the comments! Are there any great clan weapons I missed? Ho Weapon Wheel Podcast Patreon https://www. This list catalogs all canon weapons articles on BTW. TLDR: if you spend a bunch of weight putting a low heat high weight weapon (not an energy weapon) on your BATTLETECH > General Discussions > Topic Details. Mechs like the Gargoyle P mount Plasma Cannons in combination with other heavy weapons, in the P’s case a pair of large pulse lasers. It is very good from early game up to the endgame, while skills like Master Tactician are not that good early on and it's better suited for assaults. They are a bunch and they are fun. Multiple drops so you need spare mechs and pilots. SRM isn't really needed. It is then obvious that this is strongly recommended for the evasion strategy. So you get one or two faction planets to visit that give you special deals on parts/mech's, they really aren't different than black market sites. It also carries the Plasma Cannon, which is one of the worse weapons in the game. (Shops stock only a few rare item from hundreds of picks, every Weapons are the bread-and-butter of the war-torn world of Battletech. I really don't see the value in it. They use fast-pumping, dual-chambered fusion engines, instead of the jet or turbine engines usually employed by conventional fighters, which makes them immune to engine stalling and You have to edit every weapon on its own no global PPCs -1 ton! Why aren't the + weapons handled in the files as they are shown in game. Flashpoint adds mini campaigns to Career mode (or after the main campaign). Precision shot alpha strike (aka use all weapons) on the legs then blow off the other leg. This guide explains a few things I have found useful to know at career The best way to use a Plasma Cannon, and the best Plasma Cannon mechs, are ones that have their own support. For example, the Dire Wolf Prime has four ER Large Lasers AND What is the best Battletech weapon? Other, clan tech is so uber, it makes Inner Sphere tech look stupid and I don't really want to debate it (rather come up with IS mech designs and fluff nowadays). It can use the PPC at range while it closes, or to help carve a hole into an opponent’s armor, and then exploit that with its many other weapons. More hardpoints = more effective TTS usage. 9-HM encourages you to use smaller weapons rather than big hitters, due to some mechs having a lot of available weight and most of the best weapons IMO are not exactly big hitters, although some of the multi-hit weapons are pretty bad (one of them the LBX10). and thats it. LBX versions usually have far better values than standard ACs, but the catch is LBXs are shotguns, which acts more like LRMs rather than pinpoint ballistic. To me BattleTech Extended Commander's Edition is a great next step up from playing vanilla. Actually in MegaMek, I built a custom QuickDraw with its weapons moved to torso and a hatchet in its right hand. Often I run 3-4. Sort by: Best After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a leaner, meaner Battletech game upvotes · comments. Shooting from the front there is a 22% chance to hit the CT at least twice or BATTLETECH. And this being battletech there are ways to explain any faction fielding any mech so long as you are in the appropriate era. The weapon list is comical in basically every config. Using Megameklab, I can look through a bunch of canon designs and I can play around with the equipment and weapons myself, but no amount of reading the rulebooks or toying with Megameklab can tell me if a layout is too slow, too low on damage, or what. I like to have a banshee early on while gunnery and tactics are low for the massive damage That's the real OP skill. ) All non-Lostech salvages can randomly appears in mission salvages, even when no shop sells them. My pick for best weapon in 3062. TIME STAMPS0:00 Introduction0:26 Weapon Goals4:58 Weapons Relationship to four weapons What are the best weapons? Yeah, I think a big part of this game is for role-playing. 5 Million C-Bills will get you enough UAC's of each BATTLETECH. First, blow off the legs to ensure you receive 2 pieces of salvage. B). B Ballistic Weapons (Battle Armor) (7 P) M Missile Weapons (Battle Armor) (29 P) S Slug Throwers (Battle Armor) (3 P) Pages in category "Battle Armor Weapons" The following 61 pages are in this Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. it's best to just pick the ones that look cool. Apr 26, 2018 @ 11:12pm What is the best mech for Melee? So, aside from fire starter what are mechs that can give a good close combat-melee result. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. The best mechs in game are those that have 3+ missile hardpoints & high tonnage for their class. 2 rac/5s with multitarget breaching shots can on systems with "manufacturing" "innersphere" "rich" "research" planets with all this 4 tags can(!) sell atlas parts. Description []. Rifleman with 4 ballistic slots is the best, if you have good weapons to fill them, others are worse than other mechs. Aerospace fighters are similar to conventional fighter aircraft, but are capable of operating in both an atmosphere and in space, which makes them far more versatile. I like the simple design, uniform weapons range, and All things BattleTech, including the tabletop games, miniatures, fiction and video games. JC. Melee attacks are good because they do good damage in one concentrated area of the mech. Ac10 is what I use most when it comes to autocannons as it has good reach and pinpoint damage. So my question is, given the limitations of the mechs in this specific game to fit the mechanics, what are the top 3 "best" mechs in each weight class? I don't really want just a general answer like "Uhhh Atlas is clearly always the best!". Are there any heavy or assault It is a simple and effective weapon, which is why the Sanctuary Worlders make heavy use of the system. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues I picked the DRG-C as I like its general weapon layout the best, with an ER PPC, an LRM-10, and two Medium Lasers, one of which points backwards because early Battletech was like that sometimes. Weapon efficiencies. the Flea-4 / -15 from the lights. Good heat, low weight and doesn't take forever to sandpaper an enemy. At least that's the impression I get from the plethora of books coming out on various army detachments (e. But mind them in urban areas, where their heavy weight (typically 50+ tons per platoon) can easily collapse many buildings through While there are a few mechs designed specifically with melee weapons, even then they are somewhat supplemental to primary armament in a lot of cases. The 11H is 2036 BV and is an absolute fucking steal for that price. The Warhawk Prime is simply a Volley Fire Mech, just like something like an Awesome, but what it also can bring to the table is redundancy (just like the Nova). Load up lots of AC weapons (AC 2, AC5 for range AND power) with maybe a AC 20 executioner mech plus Coil guns work best when you just think of them as melee weapons with range. They are very good weapons against vehicles, and can instantly kill some of lighter mechs and/or cripple mechs if luck is involved. For these reasons, I find Mechs like the Ostol and Ostroc to be the best. 9. View desktop website (CAB) to add piles of new mechs and weapons. com/BlackBuraihttps://twitter. If you can just get in The best heavy is probably the Marauder 2R for the 30 extra heat sinking and lostech DHS/energy weapons. You`ll want archers, warhammers, maradeurs, orions over other heavies. Mount support weapons to fire while you melee. Doesn't get any easier than that. You can lose an arm and still be a very dangerous opponent, which is something you can not say about all Mechs. Each mech has different weapon anchor points, however. The Nova L is the fourth best way in Battletech to get a one-way ticket to the Great Father. Beyond that they each have their own spice: BEX: Very few rules changes from vanilla BTAU (BTA 3062): Lots of changes including dropping up to 15 units. The lance command mod on either Marauder variant is great, same with the missilery suite on the Archer. R Those weapons that cause more damage also use more tonnage and heat per DMG, thus to justify anything else than a medium laser or SRM rack when it comes to dealing damage, there must be a benefit to concentrating the DMG into fewer shots. Damage Stability. patreon. Hello everyone! This section is devoted to the best salvage tactics in battle. In these cases, the weapons issued to the troops almost don't matter, though to get the most out of the jump or motor units you probably want lighter loads, keep them fast. Best BattleTech Mechs and Weapons In general, heavier mechs have more space for more weaponry, so heavy is a good way to go for both armor and attack strength. In the beginning none until you have the With introduction of UAC, Ballistic is the best weapon as of 1. (Shops stock only a few rare item from hundreds of picks, every time you jump into the system. What’s a good damage range for a long-range build, and how good are mixed-range builds?. reminds me of mechwarrior 3 where anything clan was better, every weapon and equipment, though there The best Mechs are Locust-1E, Spider-5K, Javelin-10 N / F, Jenner 7-D and evtl. I put 3 flamers on the hunchback (laser version) and whenever it's close to a target you can see a party on screen. The abilities are Evasive Movement and Ace Pilot. (1 MedLas, 2 x Streak SRM2s) for later Eras. Heroclitus). Alacorns are the best snipers. Most of the DLC you see after the main campaign in the form of flashpoints. Daryl. Spikes have been used as decoration on AC/20 can be fit on a medium mech specifically built for bearing that weapon (I run one on my Shadow Hawk with practically nothing else but also full JJs and max armor), but 55-tonners and especially 50-tonners would have more tonnage for it (check the stock loadout for HBK-4G somewhere for comparison, that design translates actually fairly good to this game). More people should use this mech, I think it has some genuine play as a bizarrely mobile pair Adaptability: 2 dmg per Neutral ton is best outside of near melee range, most of the weight is in sinks Affordablity: A steal at 80k c-bills I consider Clan ER med lasers the most broken weapon. I would say that the fastest Mediums should get Coil-Weapons too. With high armor and a massive payload of weaponry, the BattleMaster is arguably the best close-up ‘Mech in the report. A LRM20 does good damage and damage to stability that makes it a great support in a fight. the Red Scorpion book) and various planets (e. Always loved the lore and the world (very sad my Crucible isn't in the game). an eye watering 2157 BV, the C2 has the same armor as a basic 6R. Some make you use light mechs, others heavier mechs. And that means Second, I want some help with understanding what good Battle Armor looks like. Etc. Get app Get the Reddit app Log In Log in to Reddit. Spikes are about as basic as mech weapon technology gets: take a big sharp wedge of metal, weld it to a mech's leg, kick people. Weapon Wheel Podcast Patreon https://www. The weapon usually chosen for this comparison is the Medium Laser. (Editors: Want to create a new canon Weapon page?) BATTLETECH. Still a significant weight class to put significant damage behind its melee attacks. If you're trying to build just one lance you might want to grab an Archer as your heavy just because its so good at dumping LRMs on From what I've been reading, single shot, high damage weapons are best for Headsshotting. Give Rac/5s a go. That For you main I'd say the best combo is a Outrider, because it gives you the best flexibility and the best survivability. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » Ground Combat » Best Swiss Army weapons ; Poll. Battletech Advanced “is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the tactical game experience, including modified combat systems and new mech and weapon variety, as well as other features. What is your top 2? iNarc Narc MML 3 MML 5 MML 7 MML 9 LRM 5 LRM 10 LRM 15 LRM 20 SRM 2 SRM 4 SRM 6 Plasma Rifle Pulse Laser Small Pulse Laser Medium Pulse Laser Large Variable Speed Laser Small Variable Speed Laser Just picked up Battletech on a steam sale. r/Battletechgame A chip A close button. All Discussions This guide provides a list of weapons sorted in part by tonnage and in part by heat generation to assist players having issues with heat management. Thread starter Panzer-Killer; Start date Mar 26, 2019; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Ive been helped with a few combat tips thanks to this community, so Id like to ask:in your opinion, what is the best weapons from best to worst? I was given this advice by another member and Im sticking to it atm, but I think that once again I must be doing something that is not optimal, since I feel I either have too much firepower and no maneuverability or the other way Go to battletech r/battletech comments sorted by Best Top New Controversial Q&A Add a Comment favorite missile weapon. Using the Plasma Cannon as effectively a Coaxial weapon with another large gun is very effective The Shadow Hawk is a good mech, but the default weapons are all over the place as you mentioned. I like this, it is super weird and funky and has an odd mix of very old and very new tech. Range is one of the most important factors in choosing the weapons to outfit This list catalogs all canon weapons articles on BTW. So ML, SRM are the best short range weapons in general. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. Legitimately the best thing you can do with that 'Mech, aside from cramming ClanTech inside and at that point you might as well just get a Locust IIC. The fastest from that Mechs are the Wolverine, Enforcer and Cicida-Mechs What are the best worlds to hit to hunt for the rare weapon types? Share Add a Comment. Several middle-tech 'Mechs actually have to turn heat sinks off to take advantage of some heat-requiring systems because they vent more heat then they can generate. There's no real "best" weapon. Other may differ from that opinion or what is balanced for me. but its rng and rare. Feb 17, 2019 @ 1:26am Centurion Build so whats a good Centurion build? right now i armed my Centurion with a AR20 or whatevrr its called. I've decided there are two "Best in Class" salvage strategies. I love feedback! Any weapons I missed? Tell me in the comments b However, larger energy weapons can whittle you down if enemy mechs keep you at range, and LRMs can both out-range and out-damage the larger energy weapons, but depends on ammo to keep going. Tonnage/Size Damage Per salvo Modifiers Range Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info ; For 5 heat on a +++ weapon you get 30 damage and 50% crit. SRMs are generaly the best weapons in game & outshine others. Most of the time, Multi + Breaching shot is too niche in the late game, and 1. The best mechs are those that are balanced so that they move well, have good firepower, and are tough. It has kinda mediocre armor but the speed can help compensate for that, and it acts as a good forwards observer for the C3 lance as it is fast enough to close the The kuritans have jenners and panthers. Apr 28, 2018 @ 12:28pm Depends on a few things. D-. For a MechWarrior life is war and the only true peace is death. But Skip to main content. 40 dmg base and up to 6 shots from that one gun per turn. Subcategories. LRM is obvious for knockdown and indirect fire. All others get normal + / ++ / +++ -Weapons or Lostech-Weapons to upgrade their Firepower. Some weapons are under-valued (LPL) and some are over-valued (UAC/20). Grafton. All these 'Mechs have at least one Actually Battletech follows the tank concept of the iron triangle, with the 3 points being Mobility, Firepower, and Protection. . BATTLETECH 5577 BATTLETECH Bug This works best with large weapons, LRM20s, AC20 and the like. Multishot is very specialized, useful mostly for aggro multiple foes during defend type missions. 1. I think it's worth it. Professor Von-Wulfen Apr 28, 2018 @ 12:18pm Best sniping mech and loadout? As above :) < > Showing 1-8 of 8 comments . Even so, the results seem to indicate that - without factoring in lostech - energy weapons are simply the worst weapons in the game while missiles are the best weapons in the game. I haven't seen anyone else make a spreadsheet including the new Heavy Metal weapons, so I made my own! Here is the drive link Skip to main content. com/JayMega The Warhammer is an incredibly iconic mech, appearing on the cover for the very first Battletech box set ever made, back when the game was still called Battledroids. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews BATTLETECH > General Discussions > Topic Details. Regular ACs are extremely heavy for the damage they do, but ultra ACs (if you get a lucky loot crate) are good - especially UAC/2 and UAC/5 BATTLETECH. And Breaching In the BattleTech universe, OmniMechs are a type of Clan BattleMech that can be equipped with different combinations of omni-pods, allowing them to change their weapon loadouts and equipment configurations without needing to refit the entire Mech. Best 50-tons-or-less-BattleMechs’ Lance set-up. From what i gather just to begin with they are inter-changeable with omni pods, case units have no ton costs. The benefits aren't really there. I assume you already have a good grasp on game mechanics, otherwise other AC and LRM missiles are the best. Hand actuators with no ranged arm weapons. Spikes. Expand user menu Open settings menu. It costs 2166 Best of luck, use those mechs like they were meant for: Punching each other in the face to assert dominance! (Also, a personal favorite of mine is the Black Knight BL-X-KNT 'Red Reaper', unfortunately, you can only get that as a random reward from heavy mech duels from game worlds, but if you want to fight mechs wielding a giant shield and a buster sword-looking Now I find at least 2 mechs with 600m range invaluable. When people talk about the Clan Large Pulse being "broken," it's usually under the BV system where true balance isn't being taken into account. Personally I think wolfhounds, panthers, jenners, and commandos are the best for beginners. com/JayMega The non-lostech Warhammer is very good and the lostech Warhammer is a top tier mech if you have access to the Black Market, basically because it can mass the (imo) best weapon of the game (without DLCs), which is the ERML, and Classic BattleTech refers specifically to good old-fashioned record sheets and hex-maps BattleTech directly descended from the original BattleDroids. For assaults it BATTLETECH. Open menu Open navigation Go to Reddit Home. Easily the best faction to ally with as the +++ Ultra Autocannons are the best weapons in the game and they are cheap in the Davion store and hard to find elsewhere. This list catalogs all canon Battle Armored Infantry Weapons articles on BTW. 120 Damage for twenty heat and two tons! Did I mention they fire AFTER the melee phase? That means they crit more easily as well. Granted, Classic BattleTech branding isn't used so much any more. Once you’ve killed an enemy or two My favorite weapon of the game is no doubt the UAC20 XDD For the skill set also depends a lot on what mechs would you like to use in the late game. BattleMaster – I love a ‘Mech that can wade in and dole out the damage. Log In / Sign Up; Advertise on Reddit; Shop Easily the best faction to ally with as the +++ Ultra Autocannons are the best weapons in the game and they are cheap in the Davion store and hard to find elsewhere. votes Lrm Srm Mrm Atm Streak Results/tell me I'm comments Voting closed r/fo76 • what's the best suit of power armour? Melee weapons are fixed gear on 'Mechs and cannot be removed or bought as equipment in stores for use on other 'Mechs; Used By These Mechs: Dig King RCL-1. The Clan LPL has a pretty good damage to BV ratio, and a pretty good range, outranging most other weapons and delivering a nasty 10 damage hit with a gigantic hit bonus. It carries 2 Clan ER PPCs, the other choice for best weapon in the game, 2 Clan medium pulse lasers, 2 Clan ER The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. I naturally gravitate towards more brawly builds because short-range weapons have the absolute best damage to weight ratio, leading to me look upon longer ranged builds with lower damage outputs with disdain. com/kidsmoovehttps://twitter. If you wonder what weapons to use, and which mechs to salvage, you are in the right place. I've tried googling They get 1 anti infantry weapon, precisely what is up to you but it just deletes a bunch of unarmored infantry per shot, 1 anti mech weapon (very short range and very low damage but each stand has 5 of them so a full strength point does a lot of damage if someone gets close), and SRM-2's this is the only real "long" range firepower they have and they only get 2 shots. Log In / Sign Up; Mechanized infantry, while touted as being the 'heavy weapon' troops, are actually best served against other infantry - they take half damage from conventional infantry weapons, and double from heavy/Mech weapons. The best weapons for that are ML/SRMs and the best mechs those who can mass them. For heavies and bellow, with some exceptions I find Ace Pilot + Bullwark (with JJs) the most powerful combo by far, and several of the best mechs of the game happen to be heavies. The following lists breaks down where weapons can be found. BV wise the efficency is also worse then The best weapons the Inner Sphere has to offer! Let me know what you thought about this one. While the economic and It is hard to argue with boating what might be the best weapon efficiency wise to such a high degree. As reported before AC20s are very good early on because a random shot will likely do very serious damage, but as you progress Precision Shots become better and better, due to Called Shot Mastery and having better weapons. so back and forth a little much luck and here u go with ur new atlas ^^ All things BattleTech, including the tabletop games, miniatures, fiction and video games. com/WeaponWheelPodcasthttps://twitter. 5 Million C-Bills will get you enough UAC's of each size to outfit all your cannon using mechs and have enough spares that you might never need to go back for more. Best weapon in the game. RogueTech: A In Hbs battletech and tabletop battletech medium lasers are some of the best weapons in the game. it runs and jumps and A pretty good example is that all the early Battletech Lore says that most early 'Mechs are hot, sweaty rides at best, but if you look at the in-game stats most early 'Mechs are heat neutral. I found that slapping a LRM20(++ with extra stability damage) on my heaviest What are the best options? Login Store Community About Support Change language Get the Steam Mobile App. It doesn’t have the best weapons I have seen on a jump 7 mech, but it is pretty ok and at 1891 BV it is actually kinda affordable by the standards of jump 7 heavy and assault mechs. Yellowjackets and Regulators can be a mean The two weapons now become a tradeoff. ” This mod pack includes an In most games and fiction that I’ve read tanks seem remarkably inferior when compared to mechs, their armor is lighter and or more fragile seems like most being taken out in a shot or two, most carry comparatively lighter weaponry, and many seem devoid of advanced tech that are seemingly common on battlemechs. The damage per heat ton (DPHT) methodology was using (weapon total damage) / (weapon tonnage + portion of ammunition tonnage needed to fire 1 weapon for 12 rounds + BattleTech — FAQ (PC) Log in to add games to your lists This section list the statistics of weapons and equipments, and requirements of systems that may sell them. Battletech is the first game in the universe for me and i could not care less how it is handelt (stats, mechanics) in the tabletop game All things BattleTech, including the tabletop games, miniatures, fiction and video games. The Large Laser weighs 5 tons to the AC/5's 8 tons, and you trade the increased heat of the laser for the ammo explosion risk of the autocannon. There are of course many viable builds and strategies, most of which will be more fun in the long run, but for pure death, these are probably the top tier. Urban Warfare adds Mechs and more flashpoints, and Heavy Metal adds several mechs and more rare weapons, along with another short campaign. Consent. Was reading the battletech wiki, although the game happens before the clans invasion, i was wondering if clan mechs are literally better than IS ones. You will do much more damage if you focus on equipping your 'Mechs with these weapons. Evasive Movement generates extra evasion charges as you move. It is a good next play through before moving onto Advanced or RogueTech. That means you could load up 4 small lasers for only a couple of tons. each time u travel from one system to the next the shop will change his equip. The problem is you need to make so many choices at career setup without knowing how they will effect you throughout the game. LBX-2 suffers Medium Range Weapons The SRM6 takes out the best medium range weapon. The key feature of OmniMechs is their ability to swap out entire systems (like weapons, armor, and sensors) in Learn how to play Battletech Classic with this in depth guide to the weapons phase. That said, there are three things to look for in mechs that are "good" at melee (imho) at the intro-tech level: Fast for their weight class. Piloting. And it will only cost you half a ton. What am I missing? Hello everyone! This section is devoted to the best salvage tactics in battle. r/Mechwarrior5. Long range weapons are about HALF as weight efficient. New weapons like inferno missiles which generate heat when they hit. Either breach with a single high damage weapon for 18% chance to 1-shot the enemy, or if not in cover, have all your heavy hitter weapons enabled for the headshot, so hopefully one gets lucky (Gauss Cannon, AC/20, for example) 27 votes, 14 comments. Lastly, a few general pointers: -below This section list the statistics of weapons and equipments, and requirements of systems that may sell them. I factored in the weight of ammo and heat sinks, gave longer range weapons a bonus, and favored large single damage over many small hits. Comparing weapons Weapon capabilities are best explored by comparing them to a base, or unit, weapon. As has been said, mediums are better for beginners, but lights aren't bad. Coming in at a moderately close second is the Medium Pulse Laser, I find LRM's are generally the best long range weapon (apart from one specific story reward weapon which you only get once and can never be obtained again as far as I can see). No weapons on arms or legs (Crusader and wasp out) C). Members What is the best utility weapon system? LB-10X autocannon Plasma Rifle Plasma Cannon Multi-Missile Launchers Advanced Tactical Missiles Harebrained Schemes' BattleTech brought the massive tabletop game to PCs, and these mods only make the experience better. But having Gauss and/or AC20 is very useful, AC10 is actually quite OK punch as well (+10 dmg version is 70 dmg) and give you the range over the AC20. And worst of all your selection of missions shrinks as the best you can get rep wise is 0 with non-allied houses. The increased damage gives it a respectable punch for a main weapon system, but not enough that it overpowers or overshadows other weapons. wjyvok uvukpnq vxqkqz rec pqtlsd imdjuyr kwk sihy zluavrc hzepw